offer has been upgraded. Now you can invite your friends and track all
of your referrals on your
invite friends screen. When you invite your friends to play the game
from this point forward you can get various rewards for each player that
signs up using your unique referral code when they reach an in-game
strength of 10,000 or higher.
message notification has been re-introduced. Whenever a team senator
posts a new team message
you'll get a notification on your nation display screen. Players caught
abusing or spamming team messages will be warned.
search box on the senate election screen
to help players find their favorite candidate faster and easier.
all alliances stats page per this
today at 11:30 AM game time the inactivity deletion routine now
automatically deletes nations on 25 days inactivity instead of on 20
days inactivity. Tax collections are now capped at 20 days. The
additional time added before automatic deletion occurs is intended to
give players some buffer time in case of connection issues or other
problems so that they can collect taxes and prevent automatic account
deletion. To be clear, nations will now be deleted ON 25 days
inactivity, at no specific time. So the advice is to prevent your nation
from getting to 25 days of inactivity. If your account is deleted due to
inactivity it will not be restored. This update is not retroactive so if
your nation was previously deleted on 20 days inactivity under the
previous rules it will not be restored. The website terms and conditions
have been updated to reflect this change.
national wonders have been added to the game. These new wonders are
space wonders and consist of Moon Base, Moon Colony, Moon Mine and Mars
Base, Mars Colony, Mars Mine. For details on each of these wonders
click here and for an overview of how these new wonders function
here. Players can get a peek of what the wonders look like by
viewing my admin test nation
and Mars hotspot relocation that will occur on the 1st day of every
month will begin on September 1st. We'll skip the August 1st reset since
we're already at the end of the month and players who purchase the new
wonders now will need time to locate the current hotspot.
maps in the game have been updated with a more modern looking interface, scroll
wheel zoom, new nation icons, and upgrades to the nation land indicator
to spy operations that were announced in 6-30 has been released.
two weeks (on or after July 14, 2009) spy operations will receive a
significant update. A summary of changes is as follows:
- Two new spy operations Sabotage IRS Proficiency and Destroy Land
will be added.
- The spy operations of Incite Government Propaganda, Incite
Religious Propaganda, Sabotage IRS Proficiency, and Change Threat
Level will require the defender to collect taxes before changing the
individual settings that these spy operations effect. Given these
upgrades in damage for these spy operations the only spy operation
that will be available to peace mode nations will be the Gather
Intelligence spy operation.
- Destroy Defending Tanks will destroy 10% of tanks rather than a
flat limit of 50 and Destroy Technology, Destroy Infrastructure, and
Destroy Money Reserves will have their caps increased.
- Nations will start each new day at midnight update with 2
attacking and 2 defending spy slots plus 1 attacking spy slot per
active war that can be used only against their war opponents.
Nations will continue to only receive two defending spy operations
against them per day.
- These changes are currently being tested in
Nations Tournament Edition if you would like to get an early
sneak peak before these changes are rolled out to CN:Standard.
that are at war who self anarchy themselves who have not already
received a defeat alert that day will now be deducted the equivalent of
a ground battle defeat alert with damage modifiers based on their
opponent with the highest technology level. Damage from self anarchy now
includes the loss of spies, technology levels, infrastructure levels,
and money in addition to the usual Anarchy penalty. These totals can be
pre-determined before a deployment is issued by clicking the 'Confirm
Deployment' button on the military deployment screen. If a nation is not
at war then these damage additions to spies, technology, and
infrastructure will not apply.
- Victorious defending nations will now receive additional loot money
based on an attackers and the defenders abandoned equipment in ground
battles. The additional loot is $2.00 per soldier killed and $50.00 per
update to the secret aid feature added on 5/15: Secret Aid will only
appear in the receiver's foreign aid search results and the secret aid
date stamp has been replaced with ????? These changes should make secret
aid much harder to track.
Aid Commission wonder now allows two nations that have the wonder to
participate in secret foreign aid. If both nations have a Federal Aid
Commission wonder you may send foreign aid in secret by clicking the
secret aid box in the aid offer screen. When you send foreign aid in
secret it will cost the sending nation 200% of the items that are sent.
The receiving nation will still get the actual amounts of the items that
are sent as usual. Secret aid offers hide the receiver's information and
aid details with ????? instead of displaying that information to the
rest of the world. Successful 'Gather Intelligence' spy operations can
expose the sender of a secret foreign aid agreement and who they send
secret foreign aid to.
pagation to the nuclear news reports
updates to the senate election screens have been released. The old drop
down election list has been done away with and replaced with actual
lists with stats of the candidate nations. Players eligible to vote will
also notice an alert on their nation display page reminding them to vote
in the senate race.
- The trade information screen now shows how many days your trade
partners are inactive.
There was a
major security issue during the night that we have now patched up.
Details Here. April Fools.
events have been added to the game. You'll be happy to note that all 10
of these events have positive outcomes. Some of the new events also have
new effects and give players the option to reduce purchase and upkeep
costs for things like land, infrastructure, technology, soldiers, and
will no longer receive duplicate events.