suggested in this
community forums thread you can now get your nation name or ruler name changed.
Head on over to the donation screen
for details. Your nation or ruler name will be changed (manually within
24 hours) by game administration. Your nation ID will remain the same.
Nations Tournament Edition Round 27 has just started. A few
modifications have been added to this tournament round, primarily
involving generals. Head over to
Nations Tournament Edition to play. Players may have 1 Cyber Nations
standard nation and 1 Cyber Nations Tournament Edition nation.
Congratulations to the following
Cyber Nations Tournament Edition Round 26 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
- Most Destructive War - ChansonDautomone vs Macto - 39,416
- 1st Place
Nation Strength - One Nuclear Weapon of sHertogenbosch - 49,367
- 2nd Place
Nation Strength - bibliotech of bibliotech - 44,554 Strength
- 3rd Place
Nation Strength - Bellarmine of Knights130 - 43,644 Strength
- Most Attacking Casualties - Cardinal Roark of Sin City -
762,583 Attacking Casualties
- Most Defending Casualties - King James XVIII of Union
Algo - 1,192,644 Defending Casualties
round 27 in approximately 1 week from today once some enhancements to the game are finalized
ability when declaring war to disable XP gained by both the attacker and
defender during the course of a war. This option will useful for war
games or for those who do not necessarily want their opponent to gain XP
referral bonuses have been increased to
$10 million, 1,000
land, 200 infras, or 100 tech for each player referral that you bring
into Cyber Nations that reaches 5,000 nation strength, up to 50
aid limits have been doubled. The new limits that can be sent via
foreign aid are $6 million ($9 million with aid wonder), 100 tech, 4,000
donation bonuses offered on the
donation screen have been enhanced.
in ground battles will now only gain XP when an attack is victorious.
system has been re-enabled.
stats downloads have been updated with
the new alliance IDs from the update earlier. I have also made available
downloadable nation statistics.
alliance management system has been ported over to Standard Edition. Any
alliance that did not check in with the alliance leaders in
this thread as of 11:00 AM today had their members and alliance
reset. I did not wish to reset anyone's alliance but it was the only way
that I could proceed with moving forward with this update. This was a
major update, issues are to be expected expected as I'm sure I did not
catch everything. Please report any issues encountered in the
bug reports section of the forums.
system will be disabled for a couple days in order to give players time
to adjust to these changes.
have been added to Cyber Nations Standard Edition. The military general
positions include generals of the Army, Navy, Air Force, and
Intelligence. Recruiting generals offers a variety of benefits to
nations including increases to battle strength calculations, unit
purchase and upkeep cost reductions, increases to population happiness,
citizen income, and population counts. There are some changes to
generals as they currently appear in Cyber Nations Tournament Edition:
- The costs and effects of generals have been adjusted to better
suit Standard Edition game play.
- Hiring a general consumes that general's XP level from your
nation for the selected military branch. Terminating a general
returns 70% of the general's XP level back to your nation for the
selected military branch.
- Gather Intelligence spy operations now reveal a defender's
military XP levels as well as assigned generals XP levels.
- Assassinate Enemy Generals has been added as a new spy
operation. If successful your spies will randomly assassinate one
enemy general. There is a 25% chance of missing your target even if
your spy mission is successful.
- Intelligence XP can only be gained when spying on nations that
you are at war with.
- Many of these enhancements will be ported over to Tournament
Edition once the current tournament round resets.
- Please keep in mind that adjustments and enhancements are still
expected with this feature. If anything significant is changed we'll
do our best in the interest of fairness.
Coming to Cyber Nations Standard Edition:
- Military Generals, which is currently being tested in Cyber
Nation Tournament Edition, will be implemented into Cyber Nations
Standard Edition over the coming week. The costs and XP requirements
will be adjusted higher to reflect the non-reset nature of Standard
Edition. For a preview of what is to come head over to
Nations Tournament Edition.
- The alliance system in Tournament Edition will be migrated over
to Standard Edition within the next two weeks. Please check in with
your alliance leader in
this thread. Again, for a preview of what is to come, head on
Nations Tournament Edition where both of these big updates are
currently live over there.
big updates to Cyber Nations Tournament Edition:
- Players can now customize their military by recruiting generals
among four branches of their military. The positions include
generals of the Army, Navy, Air Force, and Intelligence. Recruiting
generals offers a variety of benefits to nations including increases
to battle strength calculations, unit purchase and upkeep cost
reductions, increases to population happiness, citizen income, and
population counts. Help test and provide feedback and this feature
may be coming to CN Standard soon. You can read more about the
- Alliances can now post alliance wide announcements, they can
control who has access to the announcements, and alliance members
can post comments if commenting is enabled.
- Now if your nation has 250 miles of land
OR a harbor
then it can be blockaded and the blockade amount has been increased
from a random of 1%-5% to a random of 1%-10%. The purchase cost of
Navy has also been reduced.
tournament prizes have been revamped to include prizes for most
destructive war, most attacking casualties, and most defending
- The Awards screen from CN Standard has been implemented in
- Check out all the new updates at
Nations Tournament Edition and tell your friends to play too.
Tournament Round 26 started today.
the awards screen to track actual records
in addition to the "floating live" awards that the game had before as
this thread. The game began tracking these records on 3/10/13 so
these are not all time records. If a nation or alliance holds a record
an icon will appear
on the screen with a mouseover title describing the record with a link
to the awards screen. I still have some more record categories to add and if you have an
idea for a category of your own please post it in the discussion thread for it to be
purchase limit for infrastructure and land has been increased to 100.
I'm working on some back-end code to allow for unlimited purchases at
Wars can no
longer be manually deleted until
30 5 days after they have expired. This
is to preserve the war details information so that all parties have
ample time to review the war details.
new screen in-game with some stats on ethnic
groups simply because I thought it would be interesting. I was
thinking about allowing players to input their own custom ethnic group
for their nation. See
this forum topic for a discussion.
the site layout to a bit wider format. I have some plans for the nation
display page that will require a bit wider display.
ability to select the default nation information text to be displayed
alongside custom information text.
Added a war
details screen. This screen will now track damage and casualties
inflicted by each nation involved in a war. The game began gathering
these statistics on 1/26/2013 so only wars declared after that date will
have completely accurate statistics. Click the
under each war to view the war details screen.
launch screen will now indicate the time wait as an actual date/time
rather than the arbitrary 25 hours after declaring war. For example:
You must wait until
1/29/2013 7:40:15 PM to launch nuclear weapons.
ability to add paragraphs to your custom Nation Information section. You
can include up to four <br> tags within the text. A single <br> tag
creates a line break and two <br> tags together will form a new
paragraph. The limit on the <br> tags is to prevent players from using
too many and breaking the page.
Nation Bio section to Nation Slogan.
Alliances screen will now show alliances with 10 or more members rather
than 20 or more members.
Got rid of
the Extended Nation Display tab at the top of the nation display screen
and moved a few things around to suit the display.
old happiness icons with a bar chart that displays the actual happiness
level and the chart will change colors based on the happiness level of
Information section originally contained static game-generated text that
was often too impersonal. Nations can
now edit their Nation Information section to suit their own national agendas. You
can edit the text in your Nation Edit screen. Make sure you select "Use
Custom Text Above" before saving your changes. The Nation
Information section accepts input up to 2,000 characters. You can leave
this section blank to completely remove the Nation Information section
from your nation. You can always revert
back to the default game generated text by going back to your Nation Edit screen and
selecting "Use Default Text". Please do not abuse this
feature. Doomfestia has the intended usage below:
Detailed Alliance Statistics
screen now shows alliance foreign aid slots (Used / Total). I also added
the total number of votes that nations in the alliance have received as
well as a count of active wars for alliances. (These last two fields
were added mostly to make the table columns align properly, but I
thought they might be useful anyhow)
bonuses provided by donating
have been doubled.
referral bonuses have been increased
from ($1 million, 100 land, 40 infras, or 20 tech) to ($5 million, 500
land, 100 infras, or 50 tech) for each player referral that you bring
into Cyber Nations that reaches 5,000 nation strength.
I'm in the
process of removing the 200 nation sanction requirement for alliances. I also added
back The International flag because the alliance did follow all existing
rules when they achieved sanction status, however if in the future an
alliance obtains sanction and then quickly loses it, we will reserve the
right to remove the flag.