Home

 

Server Time: 6/20/2013 7:36:52 AM

 :. Get Started

Home  
About The Game
Community
Facebook Group  
Register  
Login  
Forgot Password  

 :. Top 10 Nations

Dulra  
Pilsmania  
FISHGUTS  
MUD Empire  
Greenpeace  
illuminati  
Yarnton  
o ya baby  
Rooland  
province of troy  

 :. Cyber Nations Game Update Log

Last Major Update: 6/17/2013 12:30 PM

2012-2013 2011 2010 2009 2008 2007 2006

6-17-2013
Lots of big updates to Cyber Nations Tournament Edition:

  1. Players can now customize their military by recruiting generals among four branches of their military. The positions include generals of the Army, Navy, Air Force, and Intelligence. Recruiting generals offers a variety of benefits to nations including increases to battle strength calculations, unit purchase and upkeep cost reductions, increases to population happiness, citizen income, and population counts. Help test and provide feedback and this feature may be coming to CN Standard soon. You can read more about the updates here.
  2. Alliances can now post alliance wide announcements, they can control who has access to the announcements, and alliance members can post comments if commenting is enabled.
  3. Now if your nation has 250 miles of land OR a harbor then it can be blockaded and the blockade amount has been increased from a random of 1%-5% to a random of 1%-10%. The purchase cost of Navy has also been reduced.
  4. The tournament prizes have been revamped to include prizes for most destructive war, most attacking casualties, and most defending casualties.
  5. The Awards screen from CN Standard has been implemented in tournament edition.
  6. Check out all the new updates at Cyber Nations Tournament Edition and tell your friends to play too. Tournament Round 26 started today.

6-14-2013
Congratulations to the top 10 Cyber Nations Tournament Edition Round 25 winners. The top 10 winners may contact me via private message on the forums to claim your prizes as detailed on the CN:TE prizes screen.
We'll begin round 26 in a few days once some enhancements to the game are finalized over there.

3-13-2013
Enhanced the awards screen to track actual records in addition to the "floating live" awards that the game had before as discussed in this thread. The game began tracking these records on 3/10/13 so these are not all time records. If a nation or alliance holds a record an icon will appear on the screen with a mouseover title describing the record with a link to the awards screen. I still have some more record categories to add and if you have an idea for a category of your own please post it in the discussion thread for it to be considered.

3-10-2013
The purchase limit for infrastructure and land has been increased to 100. I'm working on some back-end code to allow for unlimited purchases at once.
Wars can no longer be manually deleted until 30 5 days after they have expired. This is to preserve the war details information so that all parties have ample time to review the war details.

3-9-2013
Added a new screen in-game with some stats on ethnic groups simply because I thought it would be interesting. I was thinking about allowing players to input their own custom ethnic group for their nation. See this forum topic for a discussion.

3-7-2013
Modified the site layout to a bit wider format. I have some plans for the nation display page that will require a bit wider display.
Added the ability to select the default nation information text to be displayed alongside custom information text.

1-28-2013
Added a war details screen. This screen will now track damage and casualties inflicted by each nation involved in a war. The game began gathering these statistics on 1/26/2013 so only wars declared after that date will have completely accurate statistics. Click the icon under each war to view the war details screen.
The nuclear launch screen will now indicate the time wait as an actual date/time rather than the arbitrary 25 hours after declaring war. For example: You must wait until 1/29/2013 7:40:15 PM to launch nuclear weapons.

1-16-2013
Added the ability to add paragraphs to your custom Nation Information section. You can include up to four <br> tags within the text. A single <br> tag creates a line break and two <br> tags together will form a new paragraph. The limit on the <br> tags is to prevent players from using too many and breaking the page.
Renamed the Nation Bio section to Nation Slogan.

1-15-2013
The All Alliances screen will now show alliances with 10 or more members rather than 20 or more members.
Got rid of the Extended Nation Display tab at the top of the nation display screen and moved a few things around to suit the display.
Changed the old happiness icons with a bar chart that displays the actual happiness level and the chart will change colors based on the happiness level of your nation.
The Nation Information section originally contained static game-generated text that was often too impersonal. Nations can now edit their Nation Information section to suit their own national agendas. You can edit the text in your Nation Edit screen. Make sure you select "Use Custom Text Above" before saving your changes. The Nation Information section accepts input up to 2,000 characters. You can leave this section blank to completely remove the Nation Information section from your nation. You can always revert back to the default game generated text by going back to your Nation Edit screen and selecting "Use Default Text". Please do not abuse this feature. Doomfestia has the intended usage below:

5-2-2012
The Detailed Alliance Statistics screen now shows alliance foreign aid slots (Used / Total). I also added the total number of votes that nations in the alliance have received as well as a count of active wars for alliances. (These last two fields were added mostly to make the table columns align properly, but I thought they might be useful anyhow)

5-1-2012
The nation bonuses provided by donating have been doubled.
The referral bonuses have been increased from ($1 million, 100 land, 40 infras, or 20 tech) to ($5 million, 500 land, 100 infras, or 50 tech) for each player referral that you bring into Cyber Nations that reaches 5,000 nation strength.

4-25-2012
I'm in the process of removing the 200 nation sanction requirement for alliances. I also added back The International flag because the alliance did follow all existing rules when they achieved sanction status, however if in the future an alliance obtains sanction and then quickly loses it, we will reserve the right to remove the flag.


Planet Realm Gaming

Copyright © 2006 - 2013 Cyber Nations. All Rights Reserved.

Home | Forums | Terms | Links