Cyber Nations is an ever evolving nation simulation game. Launched in 
2006, there have been countless changes over the years. Use this page to 
see what's new. 
2013-2025
		
 2011-2012
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 2008
 2007
 2006
 
		
 
 4-4-2025
  
 
A more mobile-friendly version of the site is now available for all users to test out. It improves navigation on phones and tablets with better scaling and less horizontal scrolling. 
Some pages may still require panning - it's a work in progress. Feedback is welcome in the forum thread here.
There are now two new checkboxes on your My Profile screen: 
  - Enable Mobile Friendly View - check to enable a more mobile friendly site view
 
  - Auto-Detect Mobile Browser - check to enable mobile browser auto-detection for mobile menu
 
 
If Auto-Detect Mobile Browser is checked, the game will try to determine whether you're using a desktop or mobile browser and render the site accordingly. You can toggle these options anytime in your profile settings. 
 
 There’s also a new checkbox on the My Profile screen to enable 
Improved Military General Images. This replaces the classic general portraits with improved AI-generated faces. 
If you prefer the original images, simply leave the option unchecked.
 
  
9-1-2024
  
 Congratulations to the following 
Cyber Nations Tournament Edition Round 66 winners. The winners 
may contact admin via private message on the forums to claim your prizes as 
detailed on the CN:TE
Round 66 prizes screen. 
Peak Nation Strength - 75,078.93 - Land of the Kiwi ruled by DaRuler 
Most Government Bills - 166,690,385.54 - Navsstar Corporation ruled by Caspase 
Most Popular  - 59 Senate Votes - The Moon ruled by Lapis Lazuli 
Most Land - 7,822.43 - Underworld ruled by Thanatos 
Most Nuclear Launches - 115 - Gotham City ruled by Green Knight 
Most Destructive War - 84,867.01 - Bikini Bottom vs Hakuna Matata 
 
Alliance With Most Soldiers Killed - Alpha Wolves - 23,619,189 Kills 
Most Attacking Casualties in Alpha Wolves #1 - 966,292 Casualties - Southern Borneo ruled by Jeremiah 
Most Attacking Casualties in Alpha Wolves #2 - 834,219 Casualties - Bundyville ruled by Al Bundy 
 
Alliance With Most Most Infrastructure Lost - Alpha Wolves - 245,402.13 
Top Nation in Alpha Wolves #1 - 27,156.48 Infrastructure Lost - Bikini Bottom ruled by Kerschbs 
Top Nation in Alpha Wolves #2 - 23,823.41 Infrastructure Lost - Lether ruled by Tehol 
 
  
As detailed in the Round 66 forum announcement, 
31 nations in Cyber Nations Standard were awarded +250 technology for achieving 1+ million casualties (defending + attacking) during Tournament Round 66. 
Nations that received the +250 award can check your Nation Activty Log to find the notification.
  
  Check back on the forums
 for announcments regarding when future Cyber Nations Tournament Edition rounds will commence.  
  
5-31-2024
  
 Cyber 
Nations Tournament Edition Round 66 has started today. Round 66 
continues with the inclusion of Foreign Aid (with some adjustments) 
and rewards to CN:Standard nations. See this forum thread 
for more details. As with previous tournament rounds, nations will
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 5 days, and the tech mod is at 1.0x. 
The defending harbor and land restrictions on naval attacks have been removed again. 
The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites. 
This will be a 90 day round.
Head over to Tournament Edition 
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
 4-28-2024
  
 Congratulations to the following 
Cyber Nations Tournament Edition Round 65 winners. The winners 
may contact admin via private message on the forums to claim your prizes as 
detailed on the CN:TE
Round 65 prizes screen. 
Peak Nation Strength - 272,385.96 - wussys ruled by Overlord Wes 
Most Government Bills - 238,221,785.02 - Magistar Corporation ruled by Caspase 
Most Popular  - 83 Senate Votes - wussys ruled by Overlord Wes 
Most Land - 8,321.48 - Underworld ruled by Thanatos 
Most Nuclear Launches - 158 - Bundyville ruled by Al Bundy 
Most Destructive War - 108,007.93 - wussys vs Bikini Bottom 
 
Alliance With Most Soldiers Killed - Ordo Paradoxia - 36,168,233 Kills 
Most Attacking Casualties in Ordo Paradoxia #1 - 1,730,695 Casualties - Deep Sea ruled by GiantPacificOctopus 
Most Attacking Casualties in Ordo Paradoxia #2 - 1,527,389 Casualties - Monster Island ruled by Godzilla12 
 
Alliance With Most Most Infrastructure Lost - Ordo Paradoxia - 653,397.93 
Top Nation in Ordo Paradoxia #1 - 73,371.78 Infrastructure Lost - Monster Island ruled by Godzilla12 
Top Nation in Ordo Paradoxia #2 - 64031.53 Infrastructure Lost - Underworld ruled by Thanatos 
 
  
As detailed in the Round 65 forum announcement, 
43 nations in Cyber Nations Standard were awarded +250 technology for achieving 1+ million casualties (defending + attacking) during Tournament Round 65. 
Nations that received the +250 award can check your Nation Activty Log to find the notification.
  
  Check back on the forums
 for announcments regarding when future Cyber Nations Tournament Edition rounds will commence.  
  
12-29-2023
  
 Cyber 
Nations Tournament Edition Round 65 has started today. Round 65 
includes several key updates including the addition of Foreign Aid, 
new wonders, rewards to CN:Standard nations, and more. See this forum thread 
for more details. As with previous tournament rounds, nations will
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 5 days, and the tech mod is at 1.0x. 
The defending harbor and land restrictions on naval attacks have been removed again. 
The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites. 
This will be a 120 day round.
Head over to Tournament Edition 
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
 12-23-2023
  
 Cyber Nations Tournament Edition 
Round 65 will begin on December 29th and will include several key updates including the addition of Foreign Aid, 
new wonders, rewards to CN:Standard nations, and more. See this forum thread 
for more details and we'll see you on Cyber Nations Tournament Edition on the 29th.
  
5-19-2023
  
 Congratulations to the following 
Cyber Nations Tournament Edition Round 64 winners. The winners 
may contact admin via private message on the forums to claim your prizes as 
detailed on the CN:TE
Round 64 prizes screen. 
Peak Nation Strength - 70,652.17 - Underworld ruled by Thanatos 
Most Government Bills - 168,413,792.28 - Godzilla ruled by Godzilla12 
Most Popular - 50 Senate Votes - Shamrock ruled by gladiator 
Most Land - 6,714.69 - Angmar ruled by Lord of Darkness 
Most Nuclear Launches - 90 - Despair ruled by Komplex 
Most Destructive War - 59,682.72- Still A Winner vs Pax Romana 
 
Alliance With Most Soldiers Killed - Alpha Wolves - 13,865,254 Kills 
Most Attacking Casualties in Alpha Wolves #1 - 1,010,475 Casualties - Cerava ruled by Jeremiah 
Most Attacking Casualties in Alpha Wolves #2 - 809,496 Casualties - Home of the Wolves ruled by Admiral Alexander 
 
Alliance With Most Most Infrastructure Lost - Ordo Paradoxia - 198,162.61 
Top Nation in Ordo Paradoxia #1 - 22,018.33 Infrastructure Lost - wussys ruled by Overlord Wes 
Top Nation in Ordo Paradoxia #2 - 19,800.19 Infrastructure Lost - Despair ruled by Komplex 
 
  Check back on the forums
 for announcments regarding if/when future Cyber Nations Tournament Edition rounds will commence.  
  
2-17-2023
  
 Cyber 
Nations Tournament Edition Round 64 has started today. Nations in Round 64 will 
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 5 days, and the tech mod is at 1.0x. 
The defending harbor and land restrictions on naval attacks have been removed. 
The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites. 
This will be a 90 day round.
Head over to Tournament Edition 
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
 Congratulations to the following 
Cyber Nations Tournament Edition Round 63 winners. The winners 
may contact admin via private message on the forums to claim your prizes as 
detailed on the CN:TE
Round 63 prizes screen. 
 
Peak Nation Strength - 60,928.88 - Parabellum ruled by Charon 
Most Government Bills - 200,405,949.14 - virus ruled by themadstork 
Most Popular - 63 Senate Votes - Wile E Coyote ruled by Wile E Coyote 
Most Land - 9,178.31 - wussys ruled by Overlord Wes 
Most Nuclear Launches - 147 - Bundyville ruled by Al Bundy 
Most Destructive War - 111,438.60 - Metaanalytica vs Titanica 
 
Alliance With Most Soldiers Killed - Ordo Paradoxia - 8,462,622 Kills 
Most Attacking Casualties in Ordo Paradoxia #1 - 622,556 Casualties - wussys ruled by Overlord Wes 
Most Attacking Casualties in Ordo Paradoxia #2 - 470,723 Casualties - virus ruled by themadstork 
 
Alliance With Most Most Infrastructure Lost - New Paradoxical Order - 101,546.95 
Top Nation in New Paradoxical Order #1 - 26,296.63 Infrastructure Lost - Metaanalytica ruled by Metaanalytica 
Top Nation in New Paradoxical Order #2 - 18,473.44 Infrastructure Lost - Death ruled by Angel 
11-15-2022
  
 Cyber 
Nations Tournament Edition Round 63 has started today. Nations in Round 63 will 
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 5 days, and the tech mod is at 1.0x. 
The defending harbor and land restrictions on naval attacks have been removed. 
The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites. 
This will be a 90 day round. For this next round the prize for "Top Two Nations By Strength In The Alliance with the Most Infrastructure Lost" will be changing to
"Top Two Nations By Most Infrastructure Lost In The Alliance with the Most Infrastructure Lost".
Head over to Tournament Edition 
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
 Congratulations to the following 
Cyber Nations Tournament Edition Round 62 winners. The winners 
may contact admin via private message on the forums to claim your prizes as 
detailed on the CN:TE
Round 62 prizes screen. 
 
Peak Nation Strength - 66849.91 - Smiling Buddha ruled by Smiling Buddha 
Most Government Bills - 187,573,875.28 - Tiranoc ruled by Tiranoc 
Most Popular - 49 Senate Votes - Virus ruled by themadstork 
Most Land - 6,399.99 - Titanica ruled by MK Ironside 
Most Nuclear Launches - 121 - Bundyville ruled by Al Bundy 
Most Destructive War - 53,987.15 - BumbleBee vs Tiranoc 
 
Alliance With Most Soldiers Killed - Alpha Wolves - 17,872,384 Kills 
Most Attacking Casualties in Alpha Wolves #1 - 1,292,674 Casualties - Bundyville ruled by Al Bundy 
Most Attacking Casualties in Alpha Wolves #2 - 985,438 Casualties - Home of the Wolves ruled by Admiral Alexander 
 
Alliance With Most Most Infrastructure Lost - Ordo Paradoxia - 167,064.03 
Top Nation in Ordo Paradoxia #1 - 66,849.91 Strength - Smiling Buddha ruled by Smiling Buddha 
Top Nation in Ordo Paradoxia #2 - 65,861.72 Strength - Angmar ruled by Lord of Darkness 
8-12-2022
  
 Cyber 
Nations Tournament Edition Round 62 has started today. Nations in Round 62 will 
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 5 days, and the tech mod is at 1.0x. 
The defending harbor and land restrictions on naval attacks have been removed. 
The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites. 
This will be a 90 day round. Head over to Tournament Edition 
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
 Congratulations to the following 
Cyber Nations Tournament Edition Round 61 winners. The winners 
may contact admin via private message on the forums to claim your prizes as 
detailed on the CN:TE
Round 61 prizes screen. 
 
Peak Nation Strength - 65,010.43 - free time lol ruled by Levon 
Most Government Bills - 177,585,278.82 - Ibzland ruled by Ibzland 
Most Popular - 66 Senate Votes - free time lol ruled by Levon 
Most Land - 5,056.77 - Despair ruled by Komplex 
Most Nuclear Launches - 137 - Bundyville ruled by Al Bundy 
Most Destructive War - 43,811.32 - Titan vs Kaboom 
 
Alliance With Most Soldiers Killed - Ordo Paradoxia - 15,184,551 Kills 
Most Attacking Casualties in Ordo Paradoxia #1 - 997,753 Casualties - Lyffe ruled by Proof 
Most Attacking Casualties in Ordo Paradoxia #2 - 940,156 Casualties - Gazza ruled by Zubkov 
 
Alliance With Most Most Infrastructure Lost - Ordo Paradoxia - 198,039.65 
Top Nation in Ordo Paradoxia #1 - 54,226.03 Strength - free time lol ruled by Levon 
Top Nation in Ordo Paradoxia #2 - 53,290.27 Strength - Despair ruled by Komplex 
5-13-2022
  
 Cyber 
Nations Tournament Edition Round 61 has started today. Nations in Round 61 will 
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 5 days, and the tech mod is at 1.0x. 
The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites. 
 
  Supplemental resources were added to the game on Round 61. Players can select two supplemental resources to connection your nation to that do not require trade agreements.
 
This will be a 90 day round. Head over to Tournament Edition 
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
 Congratulations to the following 
Cyber Nations Tournament Edition Round 60 winners. The winners 
may contact admin via private message on the forums to claim your prizes as 
detailed on the CN:TE
Round 60 prizes screen. 
 
Peak Nation Strength - 69,799.32 - The Moon ruled by Lapis Lazuli 
Most Government Bills - 181,126,671.99 - Kharim ruled by The Titan 
Most Popular - 75 Senate Votes - wussys ruled by Overlord Wes 
Most Land - 5,699.99 - wussys ruled by Overlord Wes 
Most Nuclear Launches - 123 - Ithaca ruled by Ulysses 
Most Destructive War - 64,193.82 - Land of the Kiwi vs Creta 
 
Alliance With Most Soldiers Killed - Tropic Thunder - 10,050,526 Kills 
Most Attacking Casualties in Tropic Thunder #1 - 662,401 Casualties - Lee Land ruled by Muhammed Lee 
Most Attacking Casualties in Tropic Thunder #2 - 425,559 Casualties - Rosche ruled by RealGearHead 
 
Alliance With Most Most Infrastructure Lost - Tropic Thunder - 152,214.76 
Top Nation in Tropic Thunder #1 - 46,006.47 Strength - Svedala ruled by Astron 
Top Nation in Tropic Thunder #2 - 18,337.11 Strength - Lee Land ruled by Muhammed Lee 
2-7-2022
  
 Cyber 
Nations Tournament Edition Round 60 has started today. Nations in Round 60 will 
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 5 days, and the tech mod is at 1.0x. 
The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites. 
This will be a 90 day round. Head over to Tournament Edition 
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
 Congratulations to the following 
Cyber Nations Tournament Edition Round 59 winners. The winners 
may contact admin via private message on the forums to claim your prizes as 
detailed on the CN:TE
Round 59 prizes screen. 
 
Peak Nation Strength - 71,087.93 - Titan ruled by MK Ironside 
Most Government Bills - 214,383,304.10 - Bundyville ruled by Al Bundy 
Most Popular - 46 Senate Votes - wussys ruled by Overlord Wes 
Most Land - 7,062.611 - Titan ruled by MK Ironside 
Most Nuclear Launches - 133 - Ithaca ruled by Ulysses 
Most Destructive War - 94,829.55 - Vildagliptin vs Angmar 
 
Alliance With Most Soldiers Killed - Ordo Paradoxia - 7,882,627 Kills 
Most Attacking Casualties in Ordo Paradoxia #1 - 553,816 Casualties - Amarna ruled by Tutankhamun 
Most Attacking Casualties in Ordo Paradoxia #2 - 444,171 Casualties - Despair ruled by Komplex 
 
Alliance With Most Most Infrastructure Lost - Roman Empire - 121,915.42 
Top Nation in Roman Empire #1 - 51,542.25 Strength - Tenochtitlan ruled by Javier 
Top Nation in Roman Empire #2 - 42,806.83 Strength - Romulus ruled by Caeser 
11-5-2021
  
 Cyber 
Nations Tournament Edition Round 59 has started today. Nations in Round 59 will 
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 5 days, and the tech mod is at 1.0x. 
The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites. 
This will be a 90 day round. Head over to Tournament Edition 
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
 Congratulations to the following 
Cyber Nations Tournament Edition Round 58 winners. The winners 
may contact admin via private message on the forums to claim your prizes as 
detailed on the CN:TE
Round 58 prizes screen. 
 
Peak Nation Strength - 58,362.18 - Racquet ruled by Woodshot 
Most Government Bills - 166,212,163.81 - Bundyville ruled by Al Bundy 
Most Popular - 45 Senate Votes - Rosche ruled by RealGearHead 
Most Land - 5,376.04 - virus ruled by themadstork 
Most Nuclear Launches - 125 - Ithaca ruled by Ulysses 
Most Destructive War - 111,425.12 - Titan vs Angmar 
 
Alliance With Most Soldiers Killed - Roman Empire - 8,572,586 Kills 
Most Attacking Casualties in Roman Empire #1 - 582,397 Casualties - Yoonyul ruled by Black Majic 
Most Attacking Casualties in Roman Empire #2 - 554,636 Casualties - the bird ruled by thebird 
 
Alliance With Most Most Infrastructure Lost - Roman Empire - 153,222.86 
Top Nation in Roman Empire #1 - 35,347.12 Strength - Tenochtitlan ruled by Javier 
Top Nation in Roman Empire #2 - 31,361.28 Strength - Blamange ruled by Blamange 
8-2-2021
  
 Cyber 
Nations Tournament Edition Round 58 has started today. Nations in Round 58 will 
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 7 days, and the tech mod is at 2.0x. 
The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites. 
This will be a 90 day round. Head over to Tournament Edition 
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
 Congratulations to the following 
Cyber Nations Tournament Edition Round 57 winners. The winners 
may contact admin via private message on the forums to claim your prizes as 
detailed on the CN:TE
Round 57 prizes screen. 
 
Peak Nation Strength - 60,009.92 - Yoonyul ruled by Black Majic 
Most Government Bills - 236,264,165.12 - Yoonyul ruled by Black Majic 
Most Popular - 43 Senate Votes - Igloo Kingdom ruled by Samoyed 
Most Land - 5,741.99 - SuperLand ruled by Superdead 
Most Nuclear Launches - 120 - Ithaca ruled by Ulysses 
Most Destructive War - 102,389.92 - Angmar vs Murine 
 
Alliance With Most Soldiers Killed - Roman Empire - 9,532,193 Kills 
Most Attacking Casualties in Roman Empire #1 - 887,926 Casualties - the bird ruled by thebird 
Most Attacking Casualties in Roman Empire #2 - 785,191 Casualties - Yoonyul ruled by Black Majic 
 
Alliance With Most Most Infrastructure Lost - Ordo Paradoxia - 148,195.93 
Top Nation in Ordo Paradoxia #1 - 29,331.03 Strength - Koi Land ruled by Tommy 
Top Nation in Ordo Paradoxia #2 - 28,201.94 Strength - Peoples Front of Judea ruled by Brian Cohen 
6-4-2021
  
 
A reminder to all players that by playing this game you agree to follow the rules and the terms and conditions signed when you first logged into Cyber Nations. 
  
Any behaviors that harass, demeans, endanger or otherwise harm people in their lives is unacceptable. This game has a large variety of players from every possible demographic. I expect people to treat each other with respect. If that is not happening, I encourage players to send the moderation team and/or myself evidence of rules violations.
  
Also a reminder about multiple nations. According to the terms and conditions, any player found to be operating more than one account will be removed from the game.
4-30-2021
  
 Cyber 
Nations Tournament Edition Round 57 has started today. Nations in Round 57 will 
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 7 days, and the tech mod is at 2.0x. 
The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites. 
This will be a 90 day round. Head over to Tournament Edition 
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
 Congratulations to the following 
Cyber Nations Tournament Edition Round 56 winners. The winners 
may contact admin via private message on the forums to claim your prizes as 
detailed on the CN:TE
Round 56 prizes screen. 
 
Peak Nation Strength - 56,144.71 - Murloc Nation ruled by Murky 
Most Government Bills - 146,096,205.72 - warland ruled by grey2 
Most Popular - 69 Senate Votes - Lether ruled by Tehol 
Most Land - 5,537.36 - SuperLand ruled by Superdead 
Most Nuclear Launches - 129 - Ithaca ruled by Ulysses 
Most Destructive War - 76,478.76 - Acme Corporation vs wussys 
 
Alliance With Most Soldiers Killed - DEFCON 1 - 13,416,319 Kills 
Most Attacking Casualties in DEFCON 1 #1 - 872,599 Casualties - SuperLand ruled by Superdead 
Most Attacking Casualties in DEFCON 1 #2 - 843,520 Casualties - Pedro penduko ruled by hagdang bato 
 
Alliance With Most Most Infrastructure Lost - Alpha Wolves - 218,455.51 
Top Nation in Alpha Wolves #1 - 33,633.56 Strength - Bundyville ruled by Al Bundy 
Top Nation in Alpha Wolves #2 - 24,758.29 Strength - Galactic Republic ruled by rs1787 
1-29-2021
  
 Cyber 
Nations Tournament Edition Round 56 has started today. Nations in Round 56 will 
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 7 days, and the tech mod is at 2.0x. 
The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites. 
This will be a 90 day round. Head over to Tournament Edition 
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
 Congratulations to the following 
Cyber Nations Tournament Edition Round 55 winners. The winners 
may contact admin via private message on the forums to claim your prizes as 
detailed on the CN:TE
Round 55 prizes screen. 
 
Peak Nation Strength - 47,300.98 - Wapayabass ruled by l Tosh l 
Most Government Bills - 120,690,639.87 - Nakarin ruled by Narkgnai 
Most Popular - 34 Senate Votes - Ithaca ruled by Ulysses 
Most Land - 3,711.54 - Wapayabass ruled by l Tosh l 
Most Nuclear Launches - 79 - Ithaca ruled by Ulysses 
Most Destructive War - 28175.68 - Angmar vs Scotlando 
 
Alliance With Most Soldiers Killed - DEFCON 1 - 10,097,605 Kills 
Most Attacking Casualties in DEFCON 1 #1 - 465,104 Casualties - Wapayabass ruled by l Tosh l 
Most Attacking Casualties in DEFCON 1 #2 - 369,944 Casualties - SuperLand ruled by Superdead 
 
Alliance With Most Most Infrastructure Lost - DEFCON 1 - 204,613.72 
Top Nation in DEFCON 1 #1 - 44,313.36 Strength - Wapayabass ruled by l Tosh l 
Top Nation in DEFCON 1 #2 - 13,237.52 Strength - Despair ruled by Despair 
1-1-2021
  
 
The Donation Bonuses received some major updates today based on the ideas shared in 
this suggestion. 
All of the technology, infrastructure, and land bonuses have been significantly  increased and some new bonuses have been added for the upper tier amounts including days off on your nations 
bill payments and last vote date resets. The wonder purchase date reset has also been made available to more tiers.
 12-10-2020
  
 
Based on this suggestion 
beginning tomorrow December 11, 2020 Cyber Nations Standard Edition will begin rewarding players for logging into the game daily. The reward begins at $10,000 in-game money automatically applied 
to your nation when you login for multiple consecutive days. The bonus multiples over the previous days bonus at a rate of 1.01% (specifically 1.009568%) and is capped at 600 days.
Example values are shown in the table below. Nations will see a notification at the top of their nation display page indicating the bonus amount and a record is also 
stored in the nation activity logs. If you miss a day logging in the counter does not reset, instead your login streak counter will be reduced by the number of days 
that you missed logging in and you’ll resume from there. 
Note: The counters will begin at zero for all nations on 12/11/2020, no credit is available for activity prior to this date.
This information is also available in the Information Index.
  
| Day 1 | $10,000 |  
| Day 2 | $10,096 |  
| Day 3 | $10,192 |  
| Day 10 | $10,895 |  
| Day 50 | $15,946 |  
| Day 100 | $25,670 |  
| Day 200 | $66,524 |  
| Day 300 | $172,400 |  
| Day 400 | $446,781 |  
| Day 500 | $1,157,851 |  
| Day 600 | $3,000,000 |  
 
 
 
  The strength range for declaring war has been adjusted down to 100+/100- rankings instead of 250+/250-. The 75% - 133% strength formula ratio remains in effect. 
  Ten new events have been added to the game. So as to encourage further daily activity, all of the effects are generally positive. More events will be added to the game soon. 
  All of the referral bonuses have been doubled. 
  Based on this suggestion the connected resources to a nation through trades are now avaibale on the nation statistics download file.
This related suggestion was implemented a few months ago but the update wasn't included in the game update log. 
 
10-23-2020
  
 Cyber 
Nations Tournament Edition Round 55 has started today. Nations in Round 55 will 
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 7 days, and the tech mod is at 2.0x. 
The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites. 
This will be a 90 day round. Head over to Tournament Edition 
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
 Congratulations to the following 
Cyber Nations Tournament Edition Round 54 winners. The winners 
may contact admin via private message on the forums to claim your prizes as 
detailed on the CN:TE
Round 54 prizes screen. 
 
Peak Nation Strength - 63,340.60 - Wapayabass ruled by l Tosh l 
Most Government Bills - 192,234,388.91 - Carpet Beetle ruled by Carpet Beetle 
Most Popular - 47 Senate Votes - Ithaca ruled by Ulysses 
Most Land - 5,585.54 - Wapayabass ruled by l Tosh l 
Most Nuclear Launches - 86 - Ithaca ruled by Ulysses 
Most Destructive War - 44,136.64 - Eretz Tela vs Gilas 
 
Alliance With Most Soldiers Killed - DEFCON 1 - 9,761,666 Kills 
Most Attacking Casualties in DEFCON 1 #1 - 568,538 Casualties - Fallout ruled by Broooo 
Most Attacking Casualties in DEFCON 1 #2 - 411,526 Casualties - Gilas ruled by hagdang bato 
 
Alliance With Most Most Infrastructure Lost - DEFCON 1 - 148,036.09 
Top Nation in DEFCON 1 #1 - 55,114.33 Strength - Carpet Beetle ruled by Carpet Beetle 
Top Nation in DEFCON 1 #2 - 50,675.58 Strength - Scotlando ruled by Jiros 
7-21-2020
  
 Cyber 
Nations Tournament Edition Round 54 has started today. Nations in Round 54 will 
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 7 days, and the tech mod is at 2.5x. 
The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites. 
This will be a 90 day round. Head over to Tournament Edition 
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
 Congratulations to the following 
Cyber Nations Tournament Edition Round 53 winners. The winners 
may contact admin via private message on the forums to claim your prizes as 
detailed on the CN:TE
Round 53 prizes screen. 
 
Peak Nation Strength - 64,492.42 - Acme Farms ruled by Wile E Coyote 
Most Government Bills - 221,401,094.25 - Acme Farms ruled by Wile E Coyote 
Most Popular - 43 Senate Votes - Ithaca ruled by Ulysses 
Most Land - 4,699.99 - Sinaloa ruled by El Chapo 
Most Nuclear Launches - 80 - Ithaca ruled by Ulysses 
Most Destructive War - 55,044.32 - rattata vs JunBug 
 
Alliance With Most Soldiers Killed - DEFCON 1 - 7,818,012 Kills 
Most Attacking Casualties in DEFCON 1 #1 - 560,549 Casualties - Gilas ruled by hagdang bato 
Most Attacking Casualties in DEFCON 1 #2 - 351,983 Casualties - Fallout ruled by Broooo 
 
Alliance With Most Most Infrastructure Lost - DEFCON 1 - 10,3777.36 
Top Nation in DEFCON 1 #1 - 64,492.42 Strength - Acme Farms ruled by Wile E Coyote 
Top Nation in DEFCON 1 #2 - 61,141.02 Strength - Carpet Beetle ruled by Carpet Beetle 
4-24-2020
  
 Cyber 
Nations Tournament Edition Round 53 has started today. Nations in Round 53 will 
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 7 days, and the tech mod is at 2.5x. 
The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites. 
This will be a 90 day round. Head over to Tournament Edition 
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
 Congratulations to the following 
Cyber Nations Tournament Edition Round 52 winners. The winners 
may contact admin via private message on the forums to claim your prizes as 
detailed on the CN:TE
Round 52 prizes screen. 
 
Peak Nation Strength - 64,665.12 - l Tosh l ruled by l Tosh l 
Most Government Bills - 283,724,909.06 - warland ruled by grey2 
Most Popular - 43 Senate Votes - Ithaca ruled by Ulysses 
Most Land - 7,084.47 - l Tosh l ruled by l Tosh l 
Most Nuclear Launches - 145 - Ithaca ruled by Ulysses 
Most Destructive War - 79,853.18 - l Tosh l vs Land of the Kiwi 
 
Alliance With Most Soldiers Killed - DEFCON 1 - 16,210,913 Kills 
Most Attacking Casualties in DEFCON 1 #1 - 996,596 Casualties - Carpet Beetle ruled by Carpet Beetle 
Most Attacking Casualties in DEFCON 1 #2 - 853,789 Casualties - Scotlando ruled by Jiros 
 
Alliance With Most Most Infrastructure Lost - DEFCON 1 - 267,732.55 
Top Nation in DEFCON 1 #1 - 47,265.09 Strength - Scotlando ruled by Jiros 
Top Nation in DEFCON 1 #2 - 46,848.01 Strength - Killie ruled by bunnet 
12-16-2019
  
 Cyber 
Nations Tournament Edition Round 52 has started today. Nations in Round 52 will 
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 7 days, and the tech mod is at 2.5x. 
The Manhattan Project now requires the Scientific Development Center and the Pentagon wonder as prerequisites. 
This will be a 120 day round. Head over to Tournament Edition 
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
 Congratulations to the following 
Cyber Nations Tournament Edition Round 51 winners. The winners 
may contact admin via private message on the forums to claim your prizes as 
detailed on the CN:TE
Round 51 prizes screen. 
 
Peak Nation Strength - 54,278.34 - Wapayabass ruled by l Tosh l 
Most Government Bills - 132,193,897.49 - wile e coyote ruled by Wile E Coyote 
Most Popular - 45 Senate Votes - Lether ruled by tehol 
Most Land - 3,749.99 - Bateman ruled by PatrickBateman 
Most Nuclear Launches - 118 - Ithaca ruled by Ulysses 
Most Destructive War - 82,614.56 - The Cell Games Arena vs Angmar 
 
Alliance With Most Soldiers Killed - DEFCON 1 - 9,184,466 Kills 
Most Attacking Casualties in DEFCON 1 #1 - 500,090 Casualties - Carpet Beetle ruled by Carpet Beetle 
Most Attacking Casualties in DEFCON 1 #2 - 430,859 Casualties - Killie ruled by bunnet 
 
Alliance With Most Most Infrastructure Lost - Alpha Wolves - 192,146.58 
Top Nation in Alpha Wolves #1 - 29,781.08 Strength - Psycho Dad ruled by AL Bundy 
Top Nation in Alpha Wolves #2 - 29,350.11 Strength - Appal ruled by Appal 
9-20-2019
  
 Cyber 
Nations Tournament Edition Round 51 has started today. Nations in Round 51 will 
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 4 days, and the tech mod
is at 3x. This will be a 90 day round. Head over to Tournament Edition 
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
 Congratulations to the following 
Cyber Nations Tournament Edition Round 50 winners. The winners 
may contact admin via private message on the forums to claim your prizes as 
detailed on the CN:TE
Round 50 prizes screen. 
 
Peak Nation Strength - 51481.07 - Scotlando ruled by Jiros 
Most Government Bills - 173,783,283.91 - Jack and Bean ruled by JimBundy 
Most Popular - 56 Senate Votes - Ithaca ruled by Ulysses 
Most Land - 4,359.16 - Killie ruled by bunnet 
Most Nuclear Launches - 102 - Gilas ruled by hagdang bato 
Most Destructive War - 49,974.70 - The Cell Games Arena vs Angmar 
 
Alliance With Most Soldiers Killed - DEFCON 1 - 10,718,721 Kills 
Most Attacking Casualties in DEFCON 1 #1 - 301,019 Casualties - Carpet Beetle ruled by Carpet Beetle 
Most Attacking Casualties in DEFCON 1 #2 - 292,062 Casualties - wapayabass ruled by l Tosh l 
 
Alliance With Most Most Infrastructure Lost - DEFCON 1 - 318,731.43 
Top Nation in DEFCON 1 #1 - 27,882.88 Strength - Ithaca ruled by Ulysses 
Top Nation in DEFCON 1 #2 - 19,029.89 Strength - Gilas ruled by hagdang bato 
6-21-2019
  
 Cyber 
Nations Tournament Edition Round 50 has started today. Nations in Round 50 will 
begin with $100,000,000 in startup cash, random events are turned on, the wonder purchase clock is 4 days instead of 5, and the tech mod
has been tripled. This will be a 90 day round. Head over to Tournament Edition 
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
 Congratulations to the following 
Cyber Nations Tournament Edition Round 49 winners. The winners 
may contact admin via private message on the forums to claim your prizes as 
detailed on the CN:TE
Round 49 prizes screen. 
 
Peak Nation Strength - 65,097.44 - Butter ruled by Peenut 
Most Government Bills - 148,642,350.29 - Psycho Dad ruled by Al Bundy 
Most Popular - 52 Senate Votes - Ithaca ruled by Ulysses 
Most Land - 5,436.48 - Butter ruled by Peenut 
Most Nuclear Launches - 83 - Ithaca ruled by Ulysses 
Most Destructive War - 118,214.52 - Angmar vs Dassault Aviation 
 
Alliance With Most Soldiers Killed - DEFCON 1 - 10,245,668 Kills 
Most Attacking Casualties in DEFCON 1 #1 - 437,633 Casualties - Carpet Beetle ruled by Carpet Beetle 
Most Attacking Casualties in DEFCON 1 #2 - 431,477 Casualties - rattata ruled by Rattata 
 
Alliance With Most Most Infrastructure Lost -  DEFCON 1 - 220,737.03 
Top Nation in DEFCON 1 #1 - 45,251.50 Strength - Destroyed ruled by Broooo 
Top Nation in DEFCON 1 #2 - 44,585.86 Strength - Grand Mesa ruled by Faraday 
3-22-2019
  
 Cyber 
Nations Tournament Edition Round 49 has started today. Nations in Round 49 will 
begin with $50,000,000 in startup cash and random events are turned on. 
This will be a 90 day round. Head over to Tournament Edition 
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
 Congratulations to the following 
Cyber Nations Tournament Edition Round 48 winners. The winners 
may contact admin via private message on the forums to claim your prizes as 
detailed on the CN:TE
Round 48 prizes screen. 
 
Peak Nation Strength - 63462.50 - Psycho Dad ruled by Al Bundy 
Most Government Bills - 181,911,071.90 - Psycho Dad ruled by Al Bundy 
Most Popular - 52 Senate Votes - Goat Is Back ruled by LebronJames 
Most Land - 5,582.17 - Nezarim Council ruled by Zeratull 
Most Nuclear Launches - 138 - Ithaca ruled by Ulysses 
Most Destructive War - 61,774.69 - Winterhaven vs CREWED 
 
Alliance With Most Soldiers Killed - DEFCON 1 - 15,244,107 Kills 
Most Attacking Casualties in DEFCON 1 #1 - 713,871 Casualties - Carpet Beetle ruled by Carpet Beetle 
Most Attacking Casualties in DEFCON 1 #2 - 665,123 Casualties - Puppy ruled by Kirbyfam 
 
Alliance With Most Most Infrastructure Lost -  DEFCON 1 - 326,993.05 
Top Nation in DEFCON 1 #1 -36,294.90 Strength - rattata ruled by Rattata 
Top Nation in DEFCON 1 #2 - 34,335.06 Strength - Gilas ruled by hagdang bato 
12-14-2018
  
 Cyber 
Nations Tournament Edition Round 48 has started today. Nations in Round 48 will 
begin with $50,000,000 in startup cash, random events are turned on, and the tech modifyer has been increased. 
This will be a 90 day round. Head over to Tournament Edition 
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
 Congratulations to the following 
Cyber Nations Tournament Edition Round 47 winners. The winners 
may contact admin via private message on the forums to claim your prizes as 
detailed on the CN:TE
Round 47 prizes screen. 
 
Peak Nation Strength - 89,809.13 - ThePromisedLand ruled by CubaQuerida 
Most Government Bills - 222,977,552.76 - Towering Erector ruled by Dicky Dichardson 
Most Popular - 63 Senate Votes - The Light Brigade ruled by Charge 
Most Land - 22,959.47 - ThePromisedLand ruled by CubaQuerida 
Most Nuclear Launches - 116 - Towering Erector ruled by Dicky Dichardson 
Most Destructive War - 115,993.48 - Harry Sak vs Los Angeles 
 
Alliance With Most Soldiers Killed - Sexy Gladiators - 19,311,243 Kills 
Most Attacking Casualties in Sexy Gladiators #1 - 765,962 Casualties - The Light Brigade ruled by Charge 
Most Attacking Casualties in Sexy Gladiators #2 - 651,956 Casualties - HoffmannLa Roche AG ruled by Cristoph Franz 
 
Alliance With Most Most Infrastructure Lost - Sexy Gladiators - 226,665.52 
Top Nation in Sexy Gladiators #1 - 88,571.15 Strength - ThePromisedLand ruled by CubaQuerida 
Top Nation in Sexy Gladiators #2 - 48,684.184 Strength - HoffmannLa Roche AG ruled by Cristoph Franz 
9-21-2018
  
 Cyber 
Nations Tournament Edition Round 47 has started today. Nations in Round 47 will 
begin with $150,000,000 in startup cash. This will be another 75 day round. Head over to
Tournament Edition 
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
 9-14-2018
  
 Congratulations to the following 
Cyber Nations Tournament Edition Round 46 winners. The winners 
may contact admin via private message on the forums to claim your prizes as 
detailed on the CN:TE
Round 46 prizes screen. 
Cyber Nations Tournament Edition Round 47 will start on Friday 9/21.
Peak Nation Strength - 66,978.76 - Gasprom ruled by Victor Zubkov 
Most Government Bills - 157,450,336.48 - Rahallem ruled by NeuraxWorm 
Most Popular - 73 Senate Votes - Las Vegas ruled by The Speaker 
Most Land - 8,164.08 - Gasprom ruled by Victor Zubkov 
Most Nuclear Launches - 76 - rattata ruled by Rattata 
Most Destructive War - 103,746.46 - ShockedTEisStillHere vs Alabama 
 
Alliance With Most Soldiers Killed - Sexy Gladiators - 22,767,789 Kills 
Most Attacking Casualties in Sexy Gladiators #1 - 992,507 Casualties - Las Vegas ruled by The Speaker 
Most Attacking Casualties in Sexy Gladiators #2 - 589,617 Casualties - Valyria ruled by Bajor 
 
Strongest Alliance - United Nations - 67.58 Score 
Top Nation in United Nations #1 - 38,688.06 Strength - Las Vegas ruled by The Speaker 
Top Nation in United Nations #2 - 37,473.26 Strength - Asgardia ruled by Trump 
6-29-2018
  
 Cyber 
Nations Tournament Edition Round 46 has started today. Nations in Round 46 will 
begin with $150,000,000 in startup cash. This will be a quicker 75 day round. Head over to
Tournament Edition 
and compete for prizes (see the 
latest prizes). You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
 6-27-2018
  
 After a couple months break CN:TE is starting back up on Friday! 
Head over to the forums to see the latest details and 
discuss upcoming round 46. 
  I've been working on getting SSL working for the game and forums 
to improve security and to get rid of those pesky alerts that some of the modern browsers are starting to flag against sites without SSL.
If you experience any issues with the site as a result please report the problem in the bug reports section of the forums.
 2-16-2018
  
 Congratulations to the following 
Cyber Nations Tournament Edition Round 45 winners. The winners 
may contact admin via private message on the forums to claim your prizes as 
detailed on the CN:TE
Round 45 prizes screen. 
Peak Nation Strength - 61,892.75 - Little Drinkypoo ruled by JimLahey 
Most Government Bills - 198,015,058.98 - warland ruled by grey 2 
Most Popular - 48 Senate Votes - Texas ruled by Cowboy 
Most Land - 6,415.471 - Land of Bare Feet ruled by lordoftheliquor 
Most Destructive War - 79,779.10 - Hazzard vs SeaBee Sex Bot 
 
Alliance With Most Soldiers Killed - DEFCON 1 - 16,975,548 Kills 
Most Attacking Casualties in DEFCON 1 #1 - 803,200 Casualties - TrumpMerica ruled by McDonalds 
Most Attacking Casualties in DEFCON 1 #2 - 609,466 Casualties - killie ruled by bunnet 
 
Strongest Alliance - United Nations - 67.58 Score 
Top Nation in United Nations #1 - 45,273.16 Strength - Little Drinkypoo ruled by JimLahey 
Top Nation in United Nations #2 - 43,855.64 Strength - Land of Bare Feet ruled by lordoftheliquor 
  Cyber Nations Tournament Edition Round 46 
will start in a few months. An announcement will be posted here and on the forums prior to the start date.
  
11-29-2017
  
 Cyber 
Nations Tournament Edition Round 45 has started today. Nations in Round 45 will 
begin with an astounding $150,000,000 in startup cash. This will be a quicker 75 day round. Head over to
Tournament Edition 
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition. 
 Congratulations to the following 
Cyber Nations Tournament Edition Round 44 winners. The winners 
may contact admin via private message on the forums to claim your prizes as 
detailed on the CN:TE
Round 44 prizes screen. 
Peak Nation Strength - 73,644.93 - Hazzard ruled by Boss Hogg 
Most Government Bills - 336,746,282.79 - Boring Nation ruled by Flag Runner 
Most Popular - 71 Senate Votes - Secor ruled by Sister Midnight 
Most Land - 8,256.29 - Standard of Work ruled by Lightning Warrior 
Most Destructive War - 80,778.94 - Hazzard vs Mersa 
 
Alliance With Most Soldiers Killed - United Nations - 29,442,885 Kills 
Most Attacking Casualties in United Nations #1 - 1,818,978 Casualties - Boring Nation ruled by Flag Runner 
Most Attacking Casualties in United Nations #2 - 1,514,932 Casualties - Toon Army ruled by Rafael 
 
Strongest Alliance - United Nations - 138.03 Score 
Top Nation in United Nations #1 - 47,699.50 Strength - Titanica ruled by MK007 
Top Nation in United Nations #2 - 39,471.61 Strength - Chartered Accountant ruled by AmeerMuib 
8-11-2017
  
 Cyber 
Nations Tournament Edition Round 44 has started today. Nations in Round 44 will 
begin with $100,000,000 startup cash. This will be a 100 day round. Head over to
Tournament Edition 
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition. 
 Congratulations to the following 
Cyber Nations Tournament Edition Round 43 winners. The winners 
may contact admin via private message on the forums to claim your prizes as 
detailed on the CN:TE
Round 43 prizes screen. 
Peak Nation Strength - 74,000.12 - Pegasus ruled by Crazy Man 
Most Government Bills - 336,258,930.18 - Vladivostok ruled by Vanechka 
Most Popular - 72 Senate Votes - Solace ruled by malakarlian 
Most Land - 10,243.31 - St Petersburg ruled by Alyosha 
Most Destructive War - 70,128.58 - Lasat vs Vladivostok 
 
Alliance With Most Soldiers Killed - DEFCON 1 - 20,917,550 Kills 
Most Attacking Casualties in DEFCON 1 #1 - 1,223,820 Casualties - TrumpNation ruled by McDonalds 
Most Attacking Casualties in DEFCON 1 #2 - 716,416 Casualties - Quake ruled by HiredGun 
 
Strongest Alliance - United Nations - 85.60 Score 
Top Nation in United Nations #1 - 63,866.21 Strength - Vladivostok ruled by Vanechka 
Top Nation in United Nations #2 - 61,463.03 Strength - Neema ruled by Tali Zorah 
4-21-2017
  
 Cyber 
Nations Tournament Edition Round 43 has started today. Nations in Round 43 will 
begin with $100,000,000 startup cash. This will be another 100 day round. Head over to
Tournament Edition 
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition. 
 Congratulations to the following 
Cyber Nations Tournament Edition Round 42 winners. The winners 
may contact admin via private message on the forums to claim your prizes as 
detailed on the CN:TE
Round 42 prizes screen. 
Peak Nation Strength - 75,317.79 - Cato Falls ruled by The Beast 
Most Government Bills - 337,150,533.66 - True Nation ruled by Trigasorous 
Most Popular - 82 Senate Votes - Texas ruled by Cowboy 
Most Land - 7,675.61 - Rollin Ridge ruled by Ching 
Most Destructive War - 51,085.18 - Sargardan vs Cato Falls 
 
Alliance With Most Soldiers Killed - DEFCON 1 - 29,137,333 Kills 
Most Attacking Casualties in DEFCON 1 #1 - 1,024,874 Casualties - Sargardan ruled by siase 
Most Attacking Casualties in DEFCON 1 #2 - 1,011,785 Casualties - Kathie ruled by Kathie 
 
Strongest Alliance - DEFCON 1 - 79.66 Score 
Top Nation in DEFCON 1 #1 - 50,003.65 Strength - Kathie ruled by Kathie 
Top Nation in DEFCON 1 #2 - 49,347.65 Strength - The last squirrel ruled by Rock n Rolla 
1-1-2017
  
 Cyber 
Nations Tournament Edition Round 42 has started today. Nations in Round 42 will 
begin with $50,000,000 startup cash. This will be another 100 day round. Head over to
Tournament Edition 
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition. 
 Congratulations to the following 
Cyber Nations Tournament Edition Round 41 winners. The winners 
may contact admin via private message on the forums to claim your prizes as 
detailed on the CN:TE
Round 41 prizes screen. 
Peak Nation Strength - 64,363.37 - Blood ruled by Vampirella 
Most Government Bills - 249,549,763.28 - Wile E Coyote ruled by Wile E Coyote 
Most Popular - 69 nice ;) Senate Votes - Bundyville ruled by Al Bundy 
Most Land - 5,679.84 - New Glarus ruled by The Spotted Cow 
Most Destructive War - 57,049.05 - Gallipoli vs Blood 
 
Alliance With Most Soldiers Killed - Alpha Wolves - 25,935,188 Kills 
Most Attacking Casualties in Alpha Wolves #1 - 1,121,609 Casualties - Eesti ruled by Eesti 
Most Attacking Casualties in Alpha Wolves #2 - 871,175 Casualties - BubbaHubba ruled by HubbaBubba 
 
Strongest Alliance - Alpha Wolves - 92.03 Score 
Top Nation in Alpha Wolves #1 - 50,174.97 Strength - Eesti ruled by Eesti 
Top Nation in Alpha Wolves #2 - 34,302.65 Strength - New Glarus ruled by The Spotted Cow 
9-12-2016
  
 Cyber 
Nations Tournament Edition Round 41 has started today. Nations in Round 41 will 
begin with $50,000,000 startup cash. This will be another 100 day round. Head over to
Tournament Edition 
and compete for prizes. 
 Congratulations to the following 
Cyber Nations Tournament Edition Round 40 winners. The winners 
may contact admin via private message on the forums to claim your prizes as 
detailed on the CN:TE
Round 40 prizes screen. 
Peak Nation Strength - 73,588.99 - Iberia ruled by Marcus Aurelius 
Most Government Bills - 410,042,238.12 - Nunatak ruled by Hayman 
Most Popular - 88 Senate Votes - Texas ruled by Cowboy 
Most Land - 7,740.76 - Whiskey Rebellion ruled by Harmon Husband 
Most Destructive War - 64,625.15 - Hungary vs Iberia 
 
Alliance With Most Soldiers Killed - DEFCON 1 - 15,632,271 Kills 
Most Attacking Casualties in DEFCON 1 #1 - 882,321 Casualties - Hungary ruled by Viktor Orban 
Most Attacking Casualties in DEFCON 1 #2 - 483,529 Casualties - Quake ruled by HiredGun 
 
Strongest Alliance - DEFCON 1 - 66.54 Score 
Top Nation in DEFCON 1 #1 - 56,334.20 Strength - Hungary ruled by Viktor Orban 
Top Nation in DEFCON 1 #2 - 51,303.11 Strength - CrazyCook ruled by CrazyNation 
5-29-2016
  
 Cyber 
Nations Tournament Edition Round 40 has started today. Nations in Round 40 will 
begin with $50,000,000 startup cash. This will be a 100 day round. Head over to
Tournament Edition 
and compete for prizes. 
 Congratulations to the following 
Cyber Nations Tournament Edition Round 39 winners. The winners 
may contact admin via private message on the forums to claim your prizes as 
detailed on the CN:TE
Round 39 prizes screen. 
Peak Nation Strength - 79,330.71 - Ground Zero ruled by Titanium 
Most Government Bills - 290,295,453.44 - The Clown ruled by Rambozo 
Most Popular - 98 Senate Votes - tuckerville ruled by tucker1 
Most Land - 6,552.63 - Ground Zero ruled by Titanium 
Most Destructive War - 98,601.96 - Liebestraum vs Ground Zero 
 
Alliance With Most Soldiers Killed - The Dark Order - 22,631,939 Kills 
Most Attacking Casualties in The Dark Order #1 - 744,489 Casualties - 
Freedom Nation by DevilDog 
Most Attacking Casualties in The Dark Order #2 - 713,019 Casualties - 
JesusKitten ruled by LoganX 
 
Strongest Alliance - DEFCON 1 - 83.17 Score 
Top Nation in DEFCON 1 #1 - 63,940.35 Strength - Goetterdaemmerung ruled by 
Richard Wagner 
Top Nation in DEFCON 1 #2 - 60,397.82 Strength - Leidenschaft ruled by 
JS Bach 
2-17-2016
  
 Cyber 
Nations Tournament Edition Round 39 has started today. Nations in Round 39 will 
begin with $25,000,000 startup cash. This will be a 100 day round. Slight change 
to the prizes for Round 39 with a new award for the two players involved in the most 
destructive war. Head over to
Tournament Edition 
and compete for prizes. 
 Congratulations to the following 
Cyber Nations Tournament Edition Round 38 winners. The winners 
may contact admin via private message on the forums to claim your prizes as 
detailed on the CN:TE
Round 38 prizes screen. 
Peak Nation Strength - 80,663.95 - Oil Pisteuontes ruled by Damon 
Most Government Bills - 272,385,998.41 - Old s Cool ruled by Rambozo 
Most Popular - 98 Senate Votes - tuckerville ruled by tucker1 
Most Land - 7,332.97 - Oi Palintropontes ruled by Pythias 
 
Alliance With Most Soldiers Killed - DEFCON 1 - 17,129,383 Kills 
Most Attacking Casualties in DEFCON 1 #1 - 658,090 Casualties - 
malakarlianruled by malakarlian 
Most Attacking Casualties in DEFCON 1 #2 - 385,071 Casualties - Wile E 
Coyote ruled by Wile E Coyote 
 
Strongest Alliance - DEFCON 1 - 80.63 Score 
Top Nation in DEFCON 1 #1 - 31,775.50 Strength - Demokratia ruled by 
vdiddy1 
Top Nation in DEFCON 1 #2 - 28,427.76 Strength - Grouchland ruled by 
Testy 
11-15-2015
  
 Cyber 
Nations Tournament Edition Round 38 has started today. Nations in Round 38 will 
begin with $25,000,000 startup cash. This will be a 90 day round. Head over to
Tournament Edition 
and compete for prizes. 
 Congratulations to the following 
		Cyber Nations Tournament Edition Round 37 winners. The winners 
		may contact admin via private message on the forums to claim your prizes as 
		detailed on the CN:TE
Round 37 prizes screen. 
Peak Nation Strength - 63,010.20 - Glanton Gang ruled by Glanton 
Most Government Bills - 184,984,122.45 - Freedom Nation ruled by DevilDog 
Most Popular - 93 Senate Votes - Lord of Darkness ruled by Angmar 
Most Land - 5,011.951 - Meridian Riders ruled by Judge Holden 
 
Alliance With Most Soldiers Killed - The Dark Order - 16,378,432 Kills 
Most Attacking Casualties in The Dark Order #1 - 661,466 Casualties - Krypton 
		ruled by Manofsteel 
Most Attacking Casualties in The Dark Order #2 - 581,046 Casualties - Freedom 
		Nation ruled by DevilDog 
 
Strongest Alliance - The Dark Order - 55.26 Score 
Top Nation in The Dark Order #1 - 52,021.36 Strength - Glanton Gang ruled by 
		Glanton 
Top Nation in The Dark Order #2 - 49,253.53 Strength - Freedom Nation ruled by 
		DevilDog 
10-8-2015
  
  An important 
		game policy 
		announcement regarding foreign aid abuse has been posted on the Cyber Nations forums.
		    
8-15-2015
  
 Cyber 
Nations Tournament Edition Round 37 has started today. Nations in Round 37 will 
begin with $25,000,000 startup cash. This will be a 90 day round. Head over to
Tournament Edition 
and compete for prizes. 
 Congratulations to the following 
		Cyber Nations Tournament Edition Round 36 winners. The winners 
		may contact admin via private message on the forums to claim your prizes as 
		detailed on the CN:TE
Round 36 prizes screen. 
Peak Nation Strength - 54,722.70 - The Will ruled by Nietzsche 
Most Government Bills - 114,603,541.40 - Despair ruled by Komplex 
Most Popular - 147 Senate Votes - Angmar ruled by Lord of Darkness 
Most Land - 5,326.47 - Uni Freiburg ruled by Martin Heidegger 
 
Alliance With Most Soldiers Killed - DEFCON 1 - 11,111,711 Kills 
Most Attacking Casualties in DEFCON 1 #1 - 463,624 
Casualties - solace ruled by malakarlian 
Most Attacking Casualties in DEFCON 1 #2 - 383,913 Casualties - Patriot 
Nation ruled by loyalist 
 
Strongest Alliance - Eurasia - 79.29 Score 
Top Nation in Eurasia #1 - 22,966.60 Strength - Manticore ruled by 
Terekhov 
Top Nation in Eurasia #2 - 21,003.05 Strength - Omegadorian Empire ruled by 
Omegador 
6-10-2015
  
 Cyber 
Nations Tournament Edition Round 36 has started today. Nations in Round 36 will 
begin with 10x the startup cash! Head over to
Tournament Edition 
and compete for prizes. 
 Congratulations to the following 
		Cyber Nations Tournament Edition Round 35 winners. The winners 
		may contact admin via private message on the forums to claim your prizes as 
		detailed on the CN:TE
Round 35 prizes screen. 
Peak Nation Strength - 44,531.98 - Big Chief ruled by redwater 
Most Government Bills - 89,221,163.35 - Limits ruled by Rambozo 
Most Popular - 79 Senate Votes - Incredible Hulk ruled by DevilDog 
Most Land - 3,916.09 - Syrian Arab Republic ruled by Bashar al Assad 
 
Alliance With Most Soldiers Killed - The Phoenix Cobras - 77,46,083 Kills 
Most Attacking Casualites in The Phoenix Cobras Alliance #1 - 529,049 
Casualties - Limits ruled by Rambozo 
Most Attacking Casualites in The Phoenix Cobras Alliance #2 - 471,155 
Casualties - Union Algo ruled by Citizen James 
 
Strongest Alliance - The Dark Order - 48.46 Score 
Top Nation in The Dark Order #1 - 25,654.41 Strength - Big Chief ruled by 
redwater 
Top Nation in The Dark Order #2 - 24,946.55 Strength - ArchAngel ruled by 
grovecedar 
		
4-22-2015
  
 We are 
aware that the forums are down and are working to resolve the issue. 
The forums are back up! 
 
4-8-2015
  
 Congratulations to the following 
		Cyber Nations Tournament Edition Round 34 winners. The winners 
		may contact admin via private message on the forums to claim your prizes as 
		detailed on the CN:TE
Round 34 prizes screen. 
Peak Nation Strength - 57,672.67 - Limits ruled by Rambozo 
Most Infrastructure - 8,972.013 - Syrian Arab Republic ruled by Bashar al 
Assad 
 
Alliance With Most Soldiers Killed - The Avengers - 17,250,419 Kills 
Most Attacking Casualites in The Avengers Alliance #1 - 929,989 
Casualties - Garden of Eden ruled by Adamah 
Most Attacking Casualites in The Avengers Alliance #2 - 675,373 
Casualties - Asgard ruled by Thor Odinson 
 
Highest Avg Strength Alliance - The Avengers - 37,139 
Top Nation in The Avengers #1 - 36,869.62 Strength - The Dark Coast ruled 
by King Omega 
Top Nation in the Avengers #2 - 36,488.15 Strength - SpiderMan ruled by 
		Peter Parke 
		
12-22-2014
  
 Congratulations to the following 
		Cyber Nations Tournament Edition Round 33 winners. The winners 
		may contact admin via private message on the forums to claim your prizes as 
		detailed on the CN:TE 
		prizes screen. 
The next tournament edition round will start sometime after the new year.
Peak Nation Strength - 49,232 - WarHammer ruled by Randy Rhodes 
Most Infrastructure - 7,700 - No Theme Nation ruled by The Puppeteer 
 
Alliance With Most Soldiers Killed - The Avengers - 9,490,270 Kills 
Most Attacking Casualites in The Avengers Alliance #1 - 675,307 
Casualties - No Theme Nation ruled by The Puppeteer 
Most Attacking Casualites in The Avengers Alliance #2 - 511,020 
Casualties - Malibu Point ruled by Anthony Stark 
 
Highest Avg Strength Alliance - The Avengers - 30,843 
Top Nation in The Avengers #1 - 44,713.85 Strength - WarHammer ruled by 
Randy Rhodes 
Top Nation in the Avengers #2 - 38,460.24 Strength - Lilacs ruled by 
Zardoz 
		
 10-17-2014
  
 Congratulations to the following 
		Cyber Nations Tournament Edition Round 32 winners. The winners 
		may contact admin via private message on the forums to claim your prizes as 
		detailed on the CN:TE 
		prizes screen.
Peak Nation Strength - 50,076 - No Name Nation ruled by The Puppeteer 
Most Infrastructure - 7,399.99 - Kakariko Village ruled by fata1ity 
 
Alliance With Most Soldiers Killed - The Avengers - 9,999,353 Kills 
Most Attacking Casualites in The Avengers Alliance #1 - 697,330 
Casualties - The Hopeless Field ruled by Inquisitor 
Most Attacking Casualites in The Avengers Alliance #2 - 561,821 
Casualties - No Name Nation ruled by The Puppeteer 
 
Highest Avg Strength Alliance - The Avengers - 31,612 
Top Nation in The Avengers #1 - 40,526.03 Strength - The Hopeless Field 
ruled by Inquisitor 
Top Nation in the Avengers #2 - 40,050.72 Strength - No Name Nation ruled 
by The Puppeteer 
 
 8-26-2014
  
 Implemented 
some changes to the World Resource 
Distribution chart, the World Demographics 
screen, and the Improvements and 
Wonders Stats screen to include a team selection drop down so that you can 
quickly see how the various teams stack up. This was
suggested here and is particularly useful in regards to the team senate 
proposals.
		
 8-13-2014
  
 Congratulations to the following 
		Cyber Nations Tournament Edition Round 31 winners. The winners 
		may contact admin via private message on the forums to claim your prizes as 
		detailed on the CN:TE 
		prizes screen.
	- Most Casualties - Wrangler Joe of Temptation - 1,576,117
 
	- Most Infrastructure - good ol boys of never meanin no harm - 
	6,999 
 
	- Alliance Soldiers Killed Nation 1 - SlackJoint of Atomgrinder  
	from War Doves 
 
	- Alliance Soldiers Killed Nation 2 - Casablanca of Kasnia from War 
	Doves
 
	- Alliance Infrastructure Destroyed Nation 1 - SlackJoint of 
	Atomgrinder  from War Doves 
 
	- Alliance Infrastructure Destroyed Nation 2 - Casablanca of Kasnia 
	from War Doves
 
	 
	
		
 7-25-2014
  
 The four 
new wonders as mentioned below on 7/22 have been added to the game.
		
 7-22-2014
  
 Four new 
wonders will be added to the game later this week as
discussed here. The four new wonders will be EMP Weaponization, Foreign Army 
Base, National Cemetery, and Political Lobbyists. See details of the upcoming 
wonders here.
		
 7-16-2014
  
 Players can 
now post comments on the Team Messages 
screen to encourage senators to vote one way or another, discuss the effects of 
a proposal, etc... Keep in mind that once a senator has voted they can still 
change their vote while the proposal is still pending, so now you have a place 
to use your power of persuasion. 
 Players can 
disable alerts for system generated team messages (proposal generation and 
voting results) on your my profile screen. You will still receive alerts that 
are generated by human team senators as was the case before the recent changes 
to the team senate.
		
 7-13-2014
  
 The changes 
to the team senate as mentioned below 
on 7/10 have been completed. Team proposals 
will begin to be generated starting today for the 5 elected senators to vote up 
or down on. There is currently a limit of 5 active proposals at any given time. 
If a proposal is still pending a majority vote when the election cycle resets, 
all votes for that proposal will be reset so that the new class of elected 
senators can decided on the issue. On 8/1 a new restriction will be put in place 
on changing teams to once every 30 days.
		
 7-10-2014
  
 Changes to 
the way the team senate functions are 
coming soon. After the next election cycle resets on 7/13 there will be 5 senate 
seats instead of 3 on each color sphere. The top 100 nations limit will be 
removed so that all members of the team will be eligible to receive votes. 
Elected senators will hold office for 30 days after the election cycle resets 
rather than the current revolving door setup. Team proposals will be generated 
that affect all members of the team color sphere that team senators can vote up 
or down on. These new senate proposals are currently being
written here if you would like to contribute. 
		
 7-2-2014
  
 Multiple 
accounts controlled by different players on the same computer network 
will be allowed as of today in Cyber Nations Standard Edition. No interaction 
(war, trade, foreign aid, etc..) between players on the same network is allowed 
either directly or through 3rd parties (ie. no sending foreign aid to someone 
who is not on your network who then sends foreign aid back to someone who is on 
your network). Multiple accounts controlled by the same player remains against 
the rules. Moderation will still investigate multi account abuse and will 
continue to reserve the right to remove rule violators from the game. The 
website terms and conditions 
have been updated, particularly clause #4 regarding multi-accounts.  
 Added a 
share bar to the home page. The share bar will only appear on the home page so 
as to not be too annoying. Please consider sharing Cyber Nations. If there is a 
website button that you'd like to see added to the share bar, let me know.
		
 6-24-2014
  
		
 The crime 
prevention score penalty from Casinos and Red Light Districts has been halved in 
order to make these two 
improvements more appealing.  
		
 When a 
		player returns to the game after being inactive there will now be a log 
		recorded in the
		alliance activity log screen showing 
		that they have returned from inactivity. 
		
 6-15-2014
  
		
 It's not 
		too late to join
		Cyber 
		Nation Tournament Edition round 31. This round features a number of 
		changes:
			- Nukes - The top 5% requirement has been dropped. A Manhattan 
			Project wonder will be required by everyone to purchase nukes. Nukes 
			cost $500,000 base and require 200 tech and 2,000 infras (these are 
			also the same requirements to buy a MP). The nuke limit will be 10 
			(+5 with HNMS).
 
			- Pentagon wonder allows for +1 offensive war slot.
 
			- Nuclear weapons can target higher infrastructure, higher land, 
			or higher technology damage based on player choice when launching 
			the nuke. When you choose to target infrastructure, land, or 
			technology you are trading more damage to your target for less 
			damage for the other two. For instance, if you choose to target 
			infrastructure you will do more base damage to infrastructure but 
			less damage to land and technology. Details
			
			here.
 
			- The recently added war related improvements from Standard 
			Edition have been migrated over to Tournament Edition. The airport 
			improvement and prison improvement have also been added. Prisons 
			have been changed to "Reduces military dependency to control 
			population. Increases max deployment 1%, +0.20 Happiness, -0.5% 
			Citizen Income. Limit 5."
 
			- The alliance stats screen will now track alliance wide kills and 
			losses in war.
 
			- The
			
			prizes offered to the winners of the round have also been 
			revamped.
 
		 
		Check 
		out all the changes for yourself and give them a test drive before 
		some of these are implemented into Standard Edition. 
		
 6-9-2014
  
		
 The
		Crime Index 
		and its effects are now live. 
 The maximum 
		number of concurrent events is now five.
 6-8-2014
  
		
 Congratulations 
		to the following Cyber Nations Tournament Edition Round 30 winners. The 
		winners may contact admin via private message on the forums to claim 
		your prizes as detailed on the CN:TE 
		
		prizes screen.
			- Most Infrastructure - fyrdhammer with 6,573 
			infrastructure
 
			- Most Soldiers - Banana with 69,466 soliders
 
			- Most Money Spent - Dick Tracy with $551,358,258 money 
			spent
 
			- 1st Place Nation Strength - Samwise with 43,127.248 
			strength
 
			- 2nd Place Nation Strength - bombuator with 40,460.722 
			strength
 
			- 3rd Place Nation Strength - paul711 with 39,368.535 
			strength
 
			 
			
 6-3-2014
  
 Six new 
		improvements have been added to the game, five of which are related to 
		the new Crime Index as mentioned below on 5-29-2014. The effects of the 
		crime index related improvement are not live yet but you may begin to 
		purchase them now in order to get your nation prepared for when Crime 
		Index is turned on. The Crime Index will be turned on throughout the 
		game on 6/9/2014. The new improvements are as follows:
			- Airport - $100,000 - Reduces aircraft cost -2% and reduces 
	aircraft upkeep costs -2%. Limit 3. (Not related to crime index. The effects 
			of airports are currently live)
 
			- Casino - $100,000 - Increases happiness by 1.5, decreases citizen 
	income by 1%, -50 to crime prevention score. Limit 2.
 
			- Jail - $25,000 - Incarcerates up to 500 criminals. Limit 5. 
			
 
			- Prison - $200,000 - Incarcerates up to 5,000 criminals. Limit 5. 
			
 
			- Red Light District - $50,000 - Increases happiness by 1, 
			damages environment by 0.5, -50 to crime prevention score. Limit 2.
 
			- Rehabilitation Facility - $500,000 - Sends up to 500 criminals 
	back into the citizen count. Limit 5. 
 
			 
			
 Ten new 
			events have been added to the game. Most of these are related to 
			crime index. These will remain a surprise until the player base 
			figures them out. 
			
 5-29-2014
  
		
 A new 
		dimension will be coming soon to the game: Crime Index as suggested
		
		here. I have added a chart to the nation display page (below the 
		happiness bar chart) to allow everyone to gauge where they are at before 
		the actual effects are put into place. The effects and calculations can 
		be found in the information index topic for
		Crime Index. 
		Some additional improvements (Jails, Prisons, etc...) will be added soon 
		that will have an effect on the Crime Index. Criminals will be deducted 
		from your citizen counts as seen below (this effect is not in place yet, 
		hence the strikethrough) but if you manage your Crime Index properly you 
		can receive up to +2 happiness and -2% infrastructure upkeep cost. You 
		can also affect your nation's crime index by how you respond to the the 
		new/updated Government Position 
		questions. If you have any suggestions for changes to the 
		way Crime Index works before it fully goes live please post your 
		thoughts
		
		here. 
		This update should go fully live within a week.
		  
 5-26-2014
  
		
 Six new 
		improvements have been added to Cyber Nations standard (three offensive 
		and three defensive) as discussed in
		
		this thread.  
 The 
		improvement purchase page has also been updated to work similar to the 
		way the wonder purchase page now works to show all improvements (even if 
		you are unable to purchase some) so that you can see the full 
		descriptions without having to go to the information index to find the 
		reference. 
 The bill 
		avoidance fee has been changed from 20 days to 30 days as
		
		suggested here.
 5-21-2014
  
		
 Added an
		alliance activity log screen for 
		alliance managers to track members who join, leave, or are removed from 
		an alliance as suggested
		
		here. The link can be found on the alliance display page. 
		 
 5-20-2014
  
		
 Made some 
		changes to the nation display page. I merged the two rows that were 
		previously labeled "My Resources" and "Connected Resources" into just 
		one row labeled "Connected Resources". A green border around a resource 
		will indicate that nation's resources. I also consolidated a few rows, 
		moved the flag to a different spot, and added some new bar charts to the 
		screen. You may need to force a site refresh in your browser to see all 
		the updates. I know it will take some getting use to and I know how much 
		people dislike change but there was purpose behind this. The reason 
		behind this update was to clean up and reduce some of the vertical 
		scrolling that was required on the nation display page. Consolidating 
		and removing redundant rows helped a lot. The new bar charts were added 
		simply because charts are awesome! 
		 
 4-24-2014
  
		
 Corrected 
		an issue where spy ops against war opponents were not being counted 
		towards the war's total attacks counter. 
 Patched the 
		forums with the latest security upgrades released from IPB this morning. 
		
 4-9-2014
  
 Cyber 
		Nations Tournament Edition Round 30 has started today. This will be 
		another 60 day round, everyone starts with $10,000,000 cash, wonders can be 
		purchased every 5 days, war cannot be declared on new nations until 5 
		days after they are created, nukes require 200 tech and 1,000 infras, 
		and everyone also starts with 50 spies. The prizes offered for this 
		round have also been updated. 
		
 4-3-2014
  
		
 Congratulations to the following 
		Cyber Nations Tournament Edition Round 29 winners. The winners 
		may contact admin via private message on the forums to claim your prizes as 
		detailed on the CN:TE 
		prizes screen. 
		Round 30 will be starting soon.
			- Most Destructive War - Ice Fishing vs bibliotech - 
			36,726 
			Destruction
 
			- 1st Place
		Nation Strength - Double 0 Thirteen - 45,273 
			Strength
 
			- 2nd Place
		Nation Strength - WRCs Are For Losers - 42,888 Strength
 
			- 3rd Place
		Nation Strength - PonyPuddle - 40,315 Strength
 
			 
			
 3-10-2014
  
		
 Similar to 
		ground battles, a spy operation must now be successful to gain 
		Intelligence XP. From the 
		Information Index: You can only gain Intelligence XP levels during a 
		successful spy mission against nations that you are at war with. 
		
 2-7-2014
  
		
 Four new 
		wonders have been added to the game: Interceptor Missile System, Federal 
		Reserve, Foreign Naval Base, and Superior Logistical Support. View the 
		details of the wonders
		here. 
 As 
		discussed in this
		
		suggestion box thread, nation activity will now be measured by last 
		login rather than last tax collection. Nations will be placed into 
		inactive mode after 30 days of inactivity rather than 25 days 
		inactivity. Tax collections will remain capped at 20 days. The website
		terms and conditions have been updated to 
		reflect the changes to how inactivity is determined. On your nation 
		display page you will see only your own last tax collection beside the 
		last tax collection column. Others will see your last activity based on 
		your last login to the game. The last activity field is broken down into 
		four ranges so as to obscure your login activity from other players. The 
		activity field ranges are as follows:
			- 0 - 3 days: "Active In The Last 3 Days"
 
			- 4 - 7 days: "Active This Week"
 
			- 8 - 14 days: "Active Last Week"
 
			- 15 - 21 days: "Active Three Weeks Ago"
 
			- 22 - 30 days: "Active More Than Three Weeks Ago"
 
			 
			
 Added to 
			the Gather Intelligence spy operation your opponent's last tax 
			collection and last bill payment dates. 
			
 2-2-2014
  
		
 Based on 
		the discussion for
		
		this suggestion the startup funds for new nations have been 
		increased to $2 million. All nations created within the last 30 days 
		have also been granted an extra $2 million to their coffers. 
		
 2-1-2014
  
		
 Cyber 
		Nations Tournament Edition Round 29 has started today. This will be 
		a 60 day round, everyone starts with $10,000,000 cash, wonders can be 
		purchased every 5 days, war cannot be declared on new nations until 5 
		days after they are created, nukes require 200 tech and 1,000 infras, 
		and everyone also starts with 50 spies. 
 Congratulations to the following 
		Cyber Nations Tournament Edition Round 28 winners. The winners 
		may contact admin via private message on the forums to claim your prizes as 
		detailed on the CN:TE 
		prizes screen.
			- Most Destructive War - Resurrection vs Lacuna Corporation - 
			26,347.26 
			Destruction
 
			- 1st Place
		Nation Strength - The King of Kings of Persia - 36,879.561 
			Strength
 
			- 2nd Place
		Nation Strength - RoadRash of Rashville - 32,719.778 Strength
 
			- 3rd Place
		Nation Strength - Jamie Lanister of Kings Landing - 30,888.792 Strength
 
			 
			
 1-20-2014
  
		
 The
		war details screen will now 
		display war logs for wars. The messages that players previously received 
		via the message system (that were often deleted by the receiver before 
		the defender had a chance to review) will be available on the 
		war details screen for 60 days (the same duration that wars themselves 
		are stored in the game). The game began tracking these records on 
		1/18/2014. Update 1-26: Due to
		
		popular request, these logs will only be visible between the two 
		nations that are at war. so as to not reveal too much information 
		(estimated war chest size, attack times) to the public.
 1-19-2014
  
		
 Added a
		nation activity screen that tracks 
		some of your activity in the game. Nations can now track who voted for 
		them, who you declared war on and who you sent foreign aid to. Nations 
		can also track their bill payments and tax collections over time. 
		Alliances can use this screen to track membership approvals and 
		removals. If you see a
		  icon that 
		means the item is visible only to you. The game began tracking these 
		records on 1/14/2014.
 1-14-2014
  
		
 Nations 
		will no longer be deleted at 25 days inactivity, instead they will now 
		be placed into Inactivity Mode. At 25 days inactivity for not collecting 
		taxes nations will become invisible to everyone else in the game, 
		however inactive nations will resume where they left off (for the most 
		part) upon returning to the game. See
		Inactivity 
		Mode in the Information Index for more details. This update only 
		applies to Cyber Nations Standard Edition. CN:TE will continue to delete 
		nations at 25 days inactivity. 
 Updated the 
		Cyber Nations terms and conditions to reflect 
		the above changes regarding inactivity deletions. 
		
 1-12-2014
  
		
 Please take 
		a moment to visit the newly created
		
		Cyber Nations Facebook Page. I will be posting regular updates to 
		this page as well as sneak peaks on what I'm working on for the game. 
		Also we have quite a large
		
		Cyber Nations Facebook Group currently with 1,659 members. I invite 
		everyone to come and join the discussions.
 1-11-2014
  
		
 Messages 
		between two players (non game generated) will be stored for 90 days. 
		Saved private messages will be kept forever instead of just 30 days. All 
		other messages will continue to auto delete after 7 days.
 1-5-2014
  
		
 Made some 
		back-end improvements to the site as well as some interface adjustments. 
		In addition, the various nation rankings pages will now display
		  instead 
		of   if a 
		nation's defensive war slots are full. 
 Upgraded 
		all of the Flash charts in the game to Javascript to make them 
		compatible on iOS and other devices that do not support Flash.
 1-1-2014
  
		
 Happy new 
		year. 
		Cyber Nations Tournament Edition Round 28 has started today. This 
		will be a quick 31 day round. Everyone starts with $25,000,000 cash 
		(opposed to the usual $5,000,000 startup cash in CN:TE), wonders can be 
		purchased every 3 days as opposed to every 10 days, and everyone also 
		starts with 50 spies.
 12-16-2013
  
		
 Congratulations to the following 
		Cyber Nations Tournament Edition Round 27 winners. The winners 
		may contact admin via private message on the forums to claim your prizes as 
		detailed on the CN:TE 
		prizes screen.
			- Most Destructive War - Banana vs Paulinca - 49,638.90 
			Destruction
 
			- 1st Place
		Nation Strength - Not here of Away From Keyboard- 50,372.609 
			Strength
 
			- 2nd Place
		Nation Strength - CarlJohnson of San Andreas - 47,759.366 Strength
 
			- 3rd Place
		Nation Strength - Commander 582 of Hall of Fame - 46,310.715 Strength
 
			- Most Attacking Casualties - bombuator of The Fallen - 
			586,278 Attacking Casualties
 
			- Most Defending Casualties - bombuator of The Fallen - 
			1,664,112 Defending Casualties
 
			 
			
 11-24-2013
  
		
 As 
		suggested in this
		
		community forums thread you can now get your nation name or ruler name changed. 
		Head on over to the donation screen 
		for details. Your nation or ruler name will be changed (manually within 
		24 hours) by game administration. Your nation ID will remain the same. 
		
 9-22-2013
  
		
 Cyber 
		Nations Tournament Edition Round 27 has just started. A few 
		modifications have been added to this tournament round, primarily 
		involving generals. Head over to
		Cyber 
		Nations Tournament Edition to play. Players may have 1 Cyber Nations 
		standard nation and 1 Cyber Nations Tournament Edition nation.
 9-15-2013
  
		
  
		Congratulations to the following 
		Cyber Nations Tournament Edition Round 26 winners. The winners 
		may contact admin via private message on the forums to claim your prizes as 
		detailed on the CN:TE 
		prizes screen.
			- Most Destructive War - ChansonDautomone vs Macto - 39,416 
			Destruction
 
			- 1st Place
		Nation Strength - One Nuclear Weapon of sHertogenbosch - 49,367 
			Strength
 
			- 2nd Place
		Nation Strength - bibliotech of bibliotech - 44,554 Strength
 
			- 3rd Place
		Nation Strength - Bellarmine of Knights130 - 43,644 Strength
 
			- Most Attacking Casualties - Cardinal Roark of Sin City - 
			762,583 Attacking Casualties
 
			- Most Defending Casualties - King James XVIII of Union 
			Algo - 1,192,644 Defending Casualties
 
			 
			
			 We'll begin 
		round 27 in approximately 1 week from today once some enhancements to the game are finalized 
		over there. 
 8-16-2013
  
		
 Added the 
		ability when declaring war to disable XP gained by both the attacker and 
		defender during the course of a war. This option will useful for war 
		games or for those who do not necessarily want their opponent to gain XP 
		against them.
 8-6-2013
  
		
 The
		referral bonuses have been increased to 
		$10 million, 1,000 
		land, 200 infras, or 100 tech for each player referral that you bring 
		into Cyber Nations that reaches 5,000 nation strength, up to 50 
		referrals. 
8-1-2013
  
		
 The foreign 
		aid limits have been doubled. The new limits that can be sent via 
		foreign aid are $6 million ($9 million with aid wonder), 100 tech, 4,000 
		solders. 
 The 
		donation bonuses offered on the 
		donation screen have been enhanced.
 7-16-2013
  
		
 Attackers 
		in ground battles will now only gain XP when an attack is victorious.  
		
 7-15-2013
  
		
 The war 
		system has been re-enabled.
 7-13-2013
  
		
 The
		stats downloads have been updated with 
		the new alliance IDs from the update earlier. I have also made available 
		downloadable nation statistics. 
		
 The 
		alliance management system has been ported over to Standard Edition. Any 
		alliance that did not check in with the alliance leaders in
		
		this thread as of 11:00 AM today had their members and alliance 
		reset. I did not wish to reset anyone's alliance but it was the only way 
		that I could proceed with moving forward with this update. This was a 
		major update, issues are to be expected expected as I'm sure I did not 
		catch everything. Please report any issues encountered in the
		
		bug reports section of the forums.  
 The war 
		system will be disabled for a couple days in order to give players time 
		to adjust to these changes. 
		
 6-30-2013
  
		
 Generals 
		have been added to Cyber Nations Standard Edition. The military general 
		positions include generals of the Army, Navy, Air Force, and 
		Intelligence. Recruiting generals offers a variety of benefits to 
		nations including increases to battle strength calculations, unit 
		purchase and upkeep cost reductions, increases to population happiness, 
		citizen income, and population counts. There are some changes to 
		generals as they currently appear in Cyber Nations Tournament Edition: 
		
			- The costs and effects of generals have been adjusted to better 
			suit Standard Edition game play.
 
			- Hiring a general consumes that general's XP level from your 
			nation for the selected military branch. Terminating a general 
			returns 70% of the general's XP level back to your nation for the 
			selected military branch.
 
			- Gather Intelligence spy operations now reveal a defender's 
			military XP levels as well as assigned generals XP levels.
 
			- Assassinate Enemy Generals has been added as a new spy 
			operation. If successful your spies will randomly assassinate one 
			enemy general. There is a 25% chance of missing your target even if 
			your spy mission is successful.
 
			- Intelligence XP can only be gained when spying on nations that 
			you are at war with.
 
			- Many of these enhancements will be ported over to Tournament 
			Edition once the current tournament round resets.
 
			- Please keep in mind that adjustments and enhancements are still 
			expected with this feature. If anything significant is changed we'll 
			do our best in the interest of fairness.  
 
			 
			
 6-23-2013
  
		
 Updates 
		Coming to Cyber Nations Standard Edition:
			- Military Generals, which is currently being tested in Cyber 
			Nation Tournament Edition, will be implemented into Cyber Nations 
			Standard Edition over the coming week. The costs and XP requirements 
			will be adjusted higher to reflect the non-reset nature of Standard 
			Edition. For a preview of what is to come head over to
			Cyber 
			Nations Tournament Edition.
 
			- The alliance system in Tournament Edition will be migrated over 
			to Standard Edition within the next two weeks. Please check in with 
			your alliance leader in
			
			this thread. Again, for a preview of what is to come, head on 
			over to
			Cyber 
			Nations Tournament Edition where both of these big updates are 
			currently live over there. 
 
			 
			
 6-17-2013
  
			 Lots of 
		big updates to Cyber Nations Tournament Edition: 
		
			- Players can now customize their military by recruiting generals 
			among four branches of their military. The positions include 
			generals of the Army, Navy, Air Force, and Intelligence. Recruiting 
			generals offers a variety of benefits to nations including increases 
			to battle strength calculations, unit purchase and upkeep cost 
			reductions, increases to population happiness, citizen income, and 
			population counts. Help test and provide feedback and this feature 
			may be coming to CN Standard soon. You can read more about the 
			updates
			here.
 
			- Alliances can now post alliance wide announcements, they can 
			control who has access to the announcements, and alliance members 
			can post comments if commenting is enabled.
 
			- Now if your nation has 250 miles of land
			OR a harbor 
			then it can be blockaded and the blockade amount has been increased 
			from a random of 1%-5% to a random of 1%-10%. The purchase cost of 
			Navy has also been reduced.
 
			- The
			tournament prizes have been revamped to include prizes for most 
			destructive war, most attacking casualties, and most defending 
			casualties.
 
			- The Awards screen from CN Standard has been implemented in
			tournament edition.
 
			- Check out all the new updates at
			Cyber 
		Nations Tournament Edition and tell your friends to play too. 
			Tournament Round 26 started today.
 
			 
			
 3-13-2013
  
		
 Enhanced 
		the awards screen to track actual records 
		in addition to the "floating live" awards that the game had before as 
		discussed in
		
		this thread. The game began tracking these records on 3/10/13 so 
		these are not all time records. If a nation or alliance holds a record 
		an   icon will appear 
		on the screen with a mouseover title describing the record with a link 
		to the awards screen. I still have some more record categories to add and if you have an 
		idea for a category of your own please post it in the discussion thread for it to be 
		considered. 
		
 3-10-2013
  
		
 The 
		purchase limit for infrastructure and land has been increased to 100. 
		I'm working on some back-end code to allow for unlimited purchases at 
		once. 
		 
 Wars can no 
		longer be manually deleted until 30 5 days after they have expired. This 
		is to preserve the war details information so that all parties have 
		ample time to review the war details.
 3-9-2013
  
		
 Added a 
		new screen in-game with some stats on ethnic 
		groups simply because I thought it would be interesting. I was 
		thinking about allowing players to input their own custom ethnic group 
		for their nation. See
		
		this forum topic for a discussion. 
		
 3-7-2013
  
		
 Modified 
		the site layout to a bit wider format. I have some plans for the nation 
		display page that will require a bit wider display. 
 Added the 
		ability to select the default nation information text to be displayed 
		alongside custom information text.
 1-28-2013
  
		
 Added a war 
		details screen. This screen will now track damage and casualties 
		inflicted by each nation involved in a war. The game began gathering 
		these statistics on 1/26/2013 so only wars declared after that date will 
		have completely accurate statistics. Click the
		  icon 
		under each war to view the war details screen.  
 The nuclear 
		launch screen will now indicate the time wait as an actual date/time 
		rather than the arbitrary 25 hours after declaring war. For example:
		You must wait until 
		1/29/2013 7:40:15 PM to launch nuclear weapons.
 1-16-2013
  
		
 Added the 
		ability to add paragraphs to your custom Nation Information section. You 
		can include up to four <br> tags within the text. A single <br> tag 
		creates a line break and two <br> tags together will form a new 
		paragraph. The limit on the <br> tags is to prevent players from using 
		too many and breaking the page. 
		
 Renamed the 
		Nation Bio section to Nation Slogan. 
		
 1-15-2013
  
		
 The 
		All 
		Alliances screen will now show alliances with 10 or more members rather 
		than 20 or more members. 
 Got rid of 
		the Extended Nation Display tab at the top of the nation display screen 
		and moved a few things around to suit the display. 
 Changed the 
		old happiness icons with a bar chart that displays the actual happiness 
		level and the chart will change colors based on the happiness level of 
		your nation. 
 The Nation 
		Information section originally contained static game-generated text that 
		was often too impersonal. Nations can 
		now edit their Nation Information section to suit their own national agendas. You 
		can edit the text in your Nation Edit screen. Make sure you select "Use 
		Custom Text Above" before saving your changes. The Nation 
		Information section accepts input up to 2,000 characters. You can leave 
		this section blank to completely remove the Nation Information section 
		from your nation. You can always revert 
		back to the default game generated text by going back to your Nation Edit screen and 
		selecting "Use Default Text". Please do not abuse this 
		feature. Doomfestia has the intended usage below:
		
		 
		
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