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 :. Cyber Nations Game Update Log

Last Major Update: 12/29/2023 7:00 AM

Cyber Nations is an ever evolving nation simulation game. Launched in 2006, there have been countless changes over the years. Use this page to see what's new.

2013-2024 2011-2012 2010 2009 2008 2007 2006

12-29-2023
Cyber Nations Tournament Edition Round 65 has started today. Round 65 includes several key updates including the addition of Foreign Aid, new wonders, rewards to CN:Standard nations, and more. See this forum thread for more details. As with previous tournament rounds, nations will begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 5 days, and the tech mod is at 1.0x. The defending harbor and land restrictions on naval attacks have been removed again. The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites. This will be a 120 day round. Head over to Tournament Edition and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.

12-23-2023
Cyber Nations Tournament Edition Round 65 will begin on December 29th and will include several key updates including the addition of Foreign Aid, new wonders, rewards to CN:Standard nations, and more. See this forum thread for more details and we'll see you on Cyber Nations Tournament Edition on the 29th.

5-19-2023
Congratulations to the following Cyber Nations Tournament Edition Round 64 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE Round 64 prizes screen.

Peak Nation Strength - 70,652.17 - Underworld ruled by Thanatos
Most Government Bills - 168,413,792.28 - Godzilla ruled by Godzilla12
Most Popular - 50 Senate Votes - Shamrock ruled by gladiator
Most Land - 6,714.69 - Angmar ruled by Lord of Darkness
Most Nuclear Launches - 90 - Despair ruled by Komplex
Most Destructive War - 59,682.72- Still A Winner vs Pax Romana

Alliance With Most Soldiers Killed - Alpha Wolves - 13,865,254 Kills
Most Attacking Casualties in Alpha Wolves #1 - 1,010,475 Casualties - Cerava ruled by Jeremiah
Most Attacking Casualties in Alpha Wolves #2 - 809,496 Casualties - Home of the Wolves ruled by Admiral Alexander

Alliance With Most Most Infrastructure Lost - Ordo Paradoxia - 198,162.61
Top Nation in Ordo Paradoxia #1 - 22,018.33 Infrastructure Lost - wussys ruled by Overlord Wes
Top Nation in Ordo Paradoxia #2 - 19,800.19 Infrastructure Lost - Despair ruled by Komplex


Check back on the forums for announcments regarding if/when future Cyber Nations Tournament Edition rounds will commence.

2-17-2023
Cyber Nations Tournament Edition Round 64 has started today. Nations in Round 64 will begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 5 days, and the tech mod is at 1.0x. The defending harbor and land restrictions on naval attacks have been removed. The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites. This will be a 90 day round. Head over to Tournament Edition and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.

Congratulations to the following Cyber Nations Tournament Edition Round 63 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE Round 63 prizes screen.

Peak Nation Strength - 60,928.88 - Parabellum ruled by Charon
Most Government Bills - 200,405,949.14 - virus ruled by themadstork
Most Popular - 63 Senate Votes - Wile E Coyote ruled by Wile E Coyote
Most Land - 9,178.31 - wussys ruled by Overlord Wes
Most Nuclear Launches - 147 - Bundyville ruled by Al Bundy
Most Destructive War - 111,438.60 - Metaanalytica vs Titanica

Alliance With Most Soldiers Killed - Ordo Paradoxia - 8,462,622 Kills
Most Attacking Casualties in Ordo Paradoxia #1 - 622,556 Casualties - wussys ruled by Overlord Wes
Most Attacking Casualties in Ordo Paradoxia #2 - 470,723 Casualties - virus ruled by themadstork

Alliance With Most Most Infrastructure Lost - New Paradoxical Order - 101,546.95
Top Nation in New Paradoxical Order #1 - 26,296.63 Infrastructure Lost - Metaanalytica ruled by Metaanalytica
Top Nation in New Paradoxical Order #2 - 18,473.44 Infrastructure Lost - Death ruled by Angel

11-15-2022
Cyber Nations Tournament Edition Round 63 has started today. Nations in Round 63 will begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 5 days, and the tech mod is at 1.0x. The defending harbor and land restrictions on naval attacks have been removed. The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites. This will be a 90 day round. For this next round the prize for "Top Two Nations By Strength In The Alliance with the Most Infrastructure Lost" will be changing to "Top Two Nations By Most Infrastructure Lost In The Alliance with the Most Infrastructure Lost". Head over to Tournament Edition and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.

Congratulations to the following Cyber Nations Tournament Edition Round 62 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE Round 62 prizes screen.

Peak Nation Strength - 66849.91 - Smiling Buddha ruled by Smiling Buddha
Most Government Bills - 187,573,875.28 - Tiranoc ruled by Tiranoc
Most Popular - 49 Senate Votes - Virus ruled by themadstork
Most Land - 6,399.99 - Titanica ruled by MK Ironside
Most Nuclear Launches - 121 - Bundyville ruled by Al Bundy
Most Destructive War - 53,987.15 - BumbleBee vs Tiranoc

Alliance With Most Soldiers Killed - Alpha Wolves - 17,872,384 Kills
Most Attacking Casualties in Alpha Wolves #1 - 1,292,674 Casualties - Bundyville ruled by Al Bundy
Most Attacking Casualties in Alpha Wolves #2 - 985,438 Casualties - Home of the Wolves ruled by Admiral Alexander

Alliance With Most Most Infrastructure Lost - Ordo Paradoxia - 167,064.03
Top Nation in Ordo Paradoxia #1 - 66,849.91 Strength - Smiling Buddha ruled by Smiling Buddha
Top Nation in Ordo Paradoxia #2 - 65,861.72 Strength - Angmar ruled by Lord of Darkness

8-12-2022
Cyber Nations Tournament Edition Round 62 has started today. Nations in Round 62 will begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 5 days, and the tech mod is at 1.0x. The defending harbor and land restrictions on naval attacks have been removed. The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites. This will be a 90 day round. Head over to Tournament Edition and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.

Congratulations to the following Cyber Nations Tournament Edition Round 61 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE Round 61 prizes screen.

Peak Nation Strength - 65,010.43 - free time lol ruled by Levon
Most Government Bills - 177,585,278.82 - Ibzland ruled by Ibzland
Most Popular - 66 Senate Votes - free time lol ruled by Levon
Most Land - 5,056.77 - Despair ruled by Komplex
Most Nuclear Launches - 137 - Bundyville ruled by Al Bundy
Most Destructive War - 43,811.32 - Titan vs Kaboom

Alliance With Most Soldiers Killed - Ordo Paradoxia - 15,184,551 Kills
Most Attacking Casualties in Ordo Paradoxia #1 - 997,753 Casualties - Lyffe ruled by Proof
Most Attacking Casualties in Ordo Paradoxia #2 - 940,156 Casualties - Gazza ruled by Zubkov

Alliance With Most Most Infrastructure Lost - Ordo Paradoxia - 198,039.65
Top Nation in Ordo Paradoxia #1 - 54,226.03 Strength - free time lol ruled by Levon
Top Nation in Ordo Paradoxia #2 - 53,290.27 Strength - Despair ruled by Komplex

5-13-2022
Cyber Nations Tournament Edition Round 61 has started today. Nations in Round 61 will begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 5 days, and the tech mod is at 1.0x. The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites.
Supplemental resources were added to the game on Round 61. Players can select two supplemental resources to connection your nation to that do not require trade agreements.
This will be a 90 day round. Head over to Tournament Edition and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.

Congratulations to the following Cyber Nations Tournament Edition Round 60 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE Round 60 prizes screen.

Peak Nation Strength - 69,799.32 - The Moon ruled by Lapis Lazuli
Most Government Bills - 181,126,671.99 - Kharim ruled by The Titan
Most Popular - 75 Senate Votes - wussys ruled by Overlord Wes
Most Land - 5,699.99 - wussys ruled by Overlord Wes
Most Nuclear Launches - 123 - Ithaca ruled by Ulysses
Most Destructive War - 64,193.82 - Land of the Kiwi vs Creta

Alliance With Most Soldiers Killed - Tropic Thunder - 10,050,526 Kills
Most Attacking Casualties in Tropic Thunder #1 - 662,401 Casualties - Lee Land ruled by Muhammed Lee
Most Attacking Casualties in Tropic Thunder #2 - 425,559 Casualties - Rosche ruled by RealGearHead

Alliance With Most Most Infrastructure Lost - Tropic Thunder - 152,214.76
Top Nation in Tropic Thunder #1 - 46,006.47 Strength - Svedala ruled by Astron
Top Nation in Tropic Thunder #2 - 18,337.11 Strength - Lee Land ruled by Muhammed Lee

2-7-2022
Cyber Nations Tournament Edition Round 60 has started today. Nations in Round 60 will begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 5 days, and the tech mod is at 1.0x. The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites. This will be a 90 day round. Head over to Tournament Edition and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.

Congratulations to the following Cyber Nations Tournament Edition Round 59 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE Round 59 prizes screen.

Peak Nation Strength - 71,087.93 - Titan ruled by MK Ironside
Most Government Bills - 214,383,304.10 - Bundyville ruled by Al Bundy
Most Popular - 46 Senate Votes - wussys ruled by Overlord Wes
Most Land - 7,062.611 - Titan ruled by MK Ironside
Most Nuclear Launches - 133 - Ithaca ruled by Ulysses
Most Destructive War - 94,829.55 - Vildagliptin vs Angmar

Alliance With Most Soldiers Killed - Ordo Paradoxia - 7,882,627 Kills
Most Attacking Casualties in Ordo Paradoxia #1 - 553,816 Casualties - Amarna ruled by Tutankhamun
Most Attacking Casualties in Ordo Paradoxia #2 - 444,171 Casualties - Despair ruled by Komplex

Alliance With Most Most Infrastructure Lost - Roman Empire - 121,915.42
Top Nation in Roman Empire #1 - 51,542.25 Strength - Tenochtitlan ruled by Javier
Top Nation in Roman Empire #2 - 42,806.83 Strength - Romulus ruled by Caeser

11-5-2021
Cyber Nations Tournament Edition Round 59 has started today. Nations in Round 59 will begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 5 days, and the tech mod is at 1.0x. The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites. This will be a 90 day round. Head over to Tournament Edition and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.

Congratulations to the following Cyber Nations Tournament Edition Round 58 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE Round 58 prizes screen.

Peak Nation Strength - 58,362.18 - Racquet ruled by Woodshot
Most Government Bills - 166,212,163.81 - Bundyville ruled by Al Bundy
Most Popular - 45 Senate Votes - Rosche ruled by RealGearHead
Most Land - 5,376.04 - virus ruled by themadstork
Most Nuclear Launches - 125 - Ithaca ruled by Ulysses
Most Destructive War - 111,425.12 - Titan vs Angmar

Alliance With Most Soldiers Killed - Roman Empire - 8,572,586 Kills
Most Attacking Casualties in Roman Empire #1 - 582,397 Casualties - Yoonyul ruled by Black Majic
Most Attacking Casualties in Roman Empire #2 - 554,636 Casualties - the bird ruled by thebird

Alliance With Most Most Infrastructure Lost - Roman Empire - 153,222.86
Top Nation in Roman Empire #1 - 35,347.12 Strength - Tenochtitlan ruled by Javier
Top Nation in Roman Empire #2 - 31,361.28 Strength - Blamange ruled by Blamange

8-2-2021
Cyber Nations Tournament Edition Round 58 has started today. Nations in Round 58 will begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 7 days, and the tech mod is at 2.0x. The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites. This will be a 90 day round. Head over to Tournament Edition and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.

Congratulations to the following Cyber Nations Tournament Edition Round 57 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE Round 57 prizes screen.

Peak Nation Strength - 60,009.92 - Yoonyul ruled by Black Majic
Most Government Bills - 236,264,165.12 - Yoonyul ruled by Black Majic
Most Popular - 43 Senate Votes - Igloo Kingdom ruled by Samoyed
Most Land - 5,741.99 - SuperLand ruled by Superdead
Most Nuclear Launches - 120 - Ithaca ruled by Ulysses
Most Destructive War - 102,389.92 - Angmar vs Murine

Alliance With Most Soldiers Killed - Roman Empire - 9,532,193 Kills
Most Attacking Casualties in Roman Empire #1 - 887,926 Casualties - the bird ruled by thebird
Most Attacking Casualties in Roman Empire #2 - 785,191 Casualties - Yoonyul ruled by Black Majic

Alliance With Most Most Infrastructure Lost - Ordo Paradoxia - 148,195.93
Top Nation in Ordo Paradoxia #1 - 29,331.03 Strength - Koi Land ruled by Tommy
Top Nation in Ordo Paradoxia #2 - 28,201.94 Strength - Peoples Front of Judea ruled by Brian Cohen

6-4-2021
A reminder to all players that by playing this game you agree to follow the rules and the terms and conditions signed when you first logged into Cyber Nations.

Any behaviors that harass, demeans, endanger or otherwise harm people in their lives is unacceptable. This game has a large variety of players from every possible demographic. I expect people to treat each other with respect. If that is not happening, I encourage players to send the moderation team and/or myself evidence of rules violations.

Also a reminder about multiple nations. According to the terms and conditions, any player found to be operating more than one account will be removed from the game.

4-30-2021
Cyber Nations Tournament Edition Round 57 has started today. Nations in Round 57 will begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 7 days, and the tech mod is at 2.0x. The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites. This will be a 90 day round. Head over to Tournament Edition and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.

Congratulations to the following Cyber Nations Tournament Edition Round 56 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE Round 56 prizes screen.

Peak Nation Strength - 56,144.71 - Murloc Nation ruled by Murky
Most Government Bills - 146,096,205.72 - warland ruled by grey2
Most Popular - 69 Senate Votes - Lether ruled by Tehol
Most Land - 5,537.36 - SuperLand ruled by Superdead
Most Nuclear Launches - 129 - Ithaca ruled by Ulysses
Most Destructive War - 76,478.76 - Acme Corporation vs wussys

Alliance With Most Soldiers Killed - DEFCON 1 - 13,416,319 Kills
Most Attacking Casualties in DEFCON 1 #1 - 872,599 Casualties - SuperLand ruled by Superdead
Most Attacking Casualties in DEFCON 1 #2 - 843,520 Casualties - Pedro penduko ruled by hagdang bato

Alliance With Most Most Infrastructure Lost - Alpha Wolves - 218,455.51
Top Nation in Alpha Wolves #1 - 33,633.56 Strength - Bundyville ruled by Al Bundy
Top Nation in Alpha Wolves #2 - 24,758.29 Strength - Galactic Republic ruled by rs1787

1-29-2021
Cyber Nations Tournament Edition Round 56 has started today. Nations in Round 56 will begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 7 days, and the tech mod is at 2.0x. The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites. This will be a 90 day round. Head over to Tournament Edition and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.

Congratulations to the following Cyber Nations Tournament Edition Round 55 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE Round 55 prizes screen.

Peak Nation Strength - 47,300.98 - Wapayabass ruled by l Tosh l
Most Government Bills - 120,690,639.87 - Nakarin ruled by Narkgnai
Most Popular - 34 Senate Votes - Ithaca ruled by Ulysses
Most Land - 3,711.54 - Wapayabass ruled by l Tosh l
Most Nuclear Launches - 79 - Ithaca ruled by Ulysses
Most Destructive War - 28175.68 - Angmar vs Scotlando

Alliance With Most Soldiers Killed - DEFCON 1 - 10,097,605 Kills
Most Attacking Casualties in DEFCON 1 #1 - 465,104 Casualties - Wapayabass ruled by l Tosh l
Most Attacking Casualties in DEFCON 1 #2 - 369,944 Casualties - SuperLand ruled by Superdead

Alliance With Most Most Infrastructure Lost - DEFCON 1 - 204,613.72
Top Nation in DEFCON 1 #1 - 44,313.36 Strength - Wapayabass ruled by l Tosh l
Top Nation in DEFCON 1 #2 - 13,237.52 Strength - Despair ruled by Despair

1-1-2021
The Donation Bonuses received some major updates today based on the ideas shared in this suggestion. All of the technology, infrastructure, and land bonuses have been significantly increased and some new bonuses have been added for the upper tier amounts including days off on your nations bill payments and last vote date resets. The wonder purchase date reset has also been made available to more tiers.

12-10-2020
Based on this suggestion beginning tomorrow December 11, 2020 Cyber Nations Standard Edition will begin rewarding players for logging into the game daily. The reward begins at $10,000 in-game money automatically applied to your nation when you login for multiple consecutive days. The bonus multiples over the previous days bonus at a rate of 1.01% (specifically 1.009568%) and is capped at 600 days. Example values are shown in the table below. Nations will see a notification at the top of their nation display page indicating the bonus amount and a record is also stored in the nation activity logs. If you miss a day logging in the counter does not reset, instead your login streak counter will be reduced by the number of days that you missed logging in and you’ll resume from there. Note: The counters will begin at zero for all nations on 12/11/2020, no credit is available for activity prior to this date. This information is also available in the Information Index.

Day 1$10,000
Day 2$10,096
Day 3$10,192
Day 10$10,895
Day 50$15,946
Day 100$25,670
Day 200$66,524
Day 300$172,400
Day 400$446,781
Day 500$1,157,851
Day 600$3,000,000

The strength range for declaring war has been adjusted down to 100+/100- rankings instead of 250+/250-. The 75% - 133% strength formula ratio remains in effect.
Ten new events have been added to the game. So as to encourage further daily activity, all of the effects are generally positive. More events will be added to the game soon.
All of the referral bonuses have been doubled.
Based on this suggestion the connected resources to a nation through trades are now avaibale on the nation statistics download file. This related suggestion was implemented a few months ago but the update wasn't included in the game update log.

10-23-2020
Cyber Nations Tournament Edition Round 55 has started today. Nations in Round 55 will begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 7 days, and the tech mod is at 2.0x. The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites. This will be a 90 day round. Head over to Tournament Edition and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.

Congratulations to the following Cyber Nations Tournament Edition Round 54 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE Round 54 prizes screen.

Peak Nation Strength - 63,340.60 - Wapayabass ruled by l Tosh l
Most Government Bills - 192,234,388.91 - Carpet Beetle ruled by Carpet Beetle
Most Popular - 47 Senate Votes - Ithaca ruled by Ulysses
Most Land - 5,585.54 - Wapayabass ruled by l Tosh l
Most Nuclear Launches - 86 - Ithaca ruled by Ulysses
Most Destructive War - 44,136.64 - Eretz Tela vs Gilas

Alliance With Most Soldiers Killed - DEFCON 1 - 9,761,666 Kills
Most Attacking Casualties in DEFCON 1 #1 - 568,538 Casualties - Fallout ruled by Broooo
Most Attacking Casualties in DEFCON 1 #2 - 411,526 Casualties - Gilas ruled by hagdang bato

Alliance With Most Most Infrastructure Lost - DEFCON 1 - 148,036.09
Top Nation in DEFCON 1 #1 - 55,114.33 Strength - Carpet Beetle ruled by Carpet Beetle
Top Nation in DEFCON 1 #2 - 50,675.58 Strength - Scotlando ruled by Jiros

7-21-2020
Cyber Nations Tournament Edition Round 54 has started today. Nations in Round 54 will begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 7 days, and the tech mod is at 2.5x. The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites. This will be a 90 day round. Head over to Tournament Edition and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.

Congratulations to the following Cyber Nations Tournament Edition Round 53 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE Round 53 prizes screen.

Peak Nation Strength - 64,492.42 - Acme Farms ruled by Wile E Coyote
Most Government Bills - 221,401,094.25 - Acme Farms ruled by Wile E Coyote
Most Popular - 43 Senate Votes - Ithaca ruled by Ulysses
Most Land - 4,699.99 - Sinaloa ruled by El Chapo
Most Nuclear Launches - 80 - Ithaca ruled by Ulysses
Most Destructive War - 55,044.32 - rattata vs JunBug

Alliance With Most Soldiers Killed - DEFCON 1 - 7,818,012 Kills
Most Attacking Casualties in DEFCON 1 #1 - 560,549 Casualties - Gilas ruled by hagdang bato
Most Attacking Casualties in DEFCON 1 #2 - 351,983 Casualties - Fallout ruled by Broooo

Alliance With Most Most Infrastructure Lost - DEFCON 1 - 10,3777.36
Top Nation in DEFCON 1 #1 - 64,492.42 Strength - Acme Farms ruled by Wile E Coyote
Top Nation in DEFCON 1 #2 - 61,141.02 Strength - Carpet Beetle ruled by Carpet Beetle

4-24-2020
Cyber Nations Tournament Edition Round 53 has started today. Nations in Round 53 will begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 7 days, and the tech mod is at 2.5x. The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites. This will be a 90 day round. Head over to Tournament Edition and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.

Congratulations to the following Cyber Nations Tournament Edition Round 52 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE Round 52 prizes screen.

Peak Nation Strength - 64,665.12 - l Tosh l ruled by l Tosh l
Most Government Bills - 283,724,909.06 - warland ruled by grey2
Most Popular - 43 Senate Votes - Ithaca ruled by Ulysses
Most Land - 7,084.47 - l Tosh l ruled by l Tosh l
Most Nuclear Launches - 145 - Ithaca ruled by Ulysses
Most Destructive War - 79,853.18 - l Tosh l vs Land of the Kiwi

Alliance With Most Soldiers Killed - DEFCON 1 - 16,210,913 Kills
Most Attacking Casualties in DEFCON 1 #1 - 996,596 Casualties - Carpet Beetle ruled by Carpet Beetle
Most Attacking Casualties in DEFCON 1 #2 - 853,789 Casualties - Scotlando ruled by Jiros

Alliance With Most Most Infrastructure Lost - DEFCON 1 - 267,732.55
Top Nation in DEFCON 1 #1 - 47,265.09 Strength - Scotlando ruled by Jiros
Top Nation in DEFCON 1 #2 - 46,848.01 Strength - Killie ruled by bunnet

12-16-2019
Cyber Nations Tournament Edition Round 52 has started today. Nations in Round 52 will begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 7 days, and the tech mod is at 2.5x. The Manhattan Project now requires the Scientific Development Center and the Pentagon wonder as prerequisites. This will be a 120 day round. Head over to Tournament Edition and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.

Congratulations to the following Cyber Nations Tournament Edition Round 51 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE Round 51 prizes screen.

Peak Nation Strength - 54,278.34 - Wapayabass ruled by l Tosh l
Most Government Bills - 132,193,897.49 - wile e coyote ruled by Wile E Coyote
Most Popular - 45 Senate Votes - Lether ruled by tehol
Most Land - 3,749.99 - Bateman ruled by PatrickBateman
Most Nuclear Launches - 118 - Ithaca ruled by Ulysses
Most Destructive War - 82,614.56 - The Cell Games Arena vs Angmar

Alliance With Most Soldiers Killed - DEFCON 1 - 9,184,466 Kills
Most Attacking Casualties in DEFCON 1 #1 - 500,090 Casualties - Carpet Beetle ruled by Carpet Beetle
Most Attacking Casualties in DEFCON 1 #2 - 430,859 Casualties - Killie ruled by bunnet

Alliance With Most Most Infrastructure Lost - Alpha Wolves - 192,146.58
Top Nation in Alpha Wolves #1 - 29,781.08 Strength - Psycho Dad ruled by AL Bundy
Top Nation in Alpha Wolves #2 - 29,350.11 Strength - Appal ruled by Appal

9-20-2019
Cyber Nations Tournament Edition Round 51 has started today. Nations in Round 51 will begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 4 days, and the tech mod is at 3x. This will be a 90 day round. Head over to Tournament Edition and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.

Congratulations to the following Cyber Nations Tournament Edition Round 50 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE Round 50 prizes screen.

Peak Nation Strength - 51481.07 - Scotlando ruled by Jiros
Most Government Bills - 173,783,283.91 - Jack and Bean ruled by JimBundy
Most Popular - 56 Senate Votes - Ithaca ruled by Ulysses
Most Land - 4,359.16 - Killie ruled by bunnet
Most Nuclear Launches - 102 - Gilas ruled by hagdang bato
Most Destructive War - 49,974.70 - The Cell Games Arena vs Angmar

Alliance With Most Soldiers Killed - DEFCON 1 - 10,718,721 Kills
Most Attacking Casualties in DEFCON 1 #1 - 301,019 Casualties - Carpet Beetle ruled by Carpet Beetle
Most Attacking Casualties in DEFCON 1 #2 - 292,062 Casualties - wapayabass ruled by l Tosh l

Alliance With Most Most Infrastructure Lost - DEFCON 1 - 318,731.43
Top Nation in DEFCON 1 #1 - 27,882.88 Strength - Ithaca ruled by Ulysses
Top Nation in DEFCON 1 #2 - 19,029.89 Strength - Gilas ruled by hagdang bato

6-21-2019
Cyber Nations Tournament Edition Round 50 has started today. Nations in Round 50 will begin with $100,000,000 in startup cash, random events are turned on, the wonder purchase clock is 4 days instead of 5, and the tech mod has been tripled. This will be a 90 day round. Head over to Tournament Edition and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.

Congratulations to the following Cyber Nations Tournament Edition Round 49 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE Round 49 prizes screen.

Peak Nation Strength - 65,097.44 - Butter ruled by Peenut
Most Government Bills - 148,642,350.29 - Psycho Dad ruled by Al Bundy
Most Popular - 52 Senate Votes - Ithaca ruled by Ulysses
Most Land - 5,436.48 - Butter ruled by Peenut
Most Nuclear Launches - 83 - Ithaca ruled by Ulysses
Most Destructive War - 118,214.52 - Angmar vs Dassault Aviation

Alliance With Most Soldiers Killed - DEFCON 1 - 10,245,668 Kills
Most Attacking Casualties in DEFCON 1 #1 - 437,633 Casualties - Carpet Beetle ruled by Carpet Beetle
Most Attacking Casualties in DEFCON 1 #2 - 431,477 Casualties - rattata ruled by Rattata

Alliance With Most Most Infrastructure Lost - DEFCON 1 - 220,737.03
Top Nation in DEFCON 1 #1 - 45,251.50 Strength - Destroyed ruled by Broooo
Top Nation in DEFCON 1 #2 - 44,585.86 Strength - Grand Mesa ruled by Faraday

3-22-2019
Cyber Nations Tournament Edition Round 49 has started today. Nations in Round 49 will begin with $50,000,000 in startup cash and random events are turned on. This will be a 90 day round. Head over to Tournament Edition and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.

Congratulations to the following Cyber Nations Tournament Edition Round 48 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE Round 48 prizes screen.

Peak Nation Strength - 63462.50 - Psycho Dad ruled by Al Bundy
Most Government Bills - 181,911,071.90 - Psycho Dad ruled by Al Bundy
Most Popular - 52 Senate Votes - Goat Is Back ruled by LebronJames
Most Land - 5,582.17 - Nezarim Council ruled by Zeratull
Most Nuclear Launches - 138 - Ithaca ruled by Ulysses
Most Destructive War - 61,774.69 - Winterhaven vs CREWED

Alliance With Most Soldiers Killed - DEFCON 1 - 15,244,107 Kills
Most Attacking Casualties in DEFCON 1 #1 - 713,871 Casualties - Carpet Beetle ruled by Carpet Beetle
Most Attacking Casualties in DEFCON 1 #2 - 665,123 Casualties - Puppy ruled by Kirbyfam

Alliance With Most Most Infrastructure Lost - DEFCON 1 - 326,993.05
Top Nation in DEFCON 1 #1 -36,294.90 Strength - rattata ruled by Rattata
Top Nation in DEFCON 1 #2 - 34,335.06 Strength - Gilas ruled by hagdang bato

12-14-2018
Cyber Nations Tournament Edition Round 48 has started today. Nations in Round 48 will begin with $50,000,000 in startup cash, random events are turned on, and the tech modifyer has been increased. This will be a 90 day round. Head over to Tournament Edition and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.

Congratulations to the following Cyber Nations Tournament Edition Round 47 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE Round 47 prizes screen.

Peak Nation Strength - 89,809.13 - ThePromisedLand ruled by CubaQuerida
Most Government Bills - 222,977,552.76 - Towering Erector ruled by Dicky Dichardson
Most Popular - 63 Senate Votes - The Light Brigade ruled by Charge
Most Land - 22,959.47 - ThePromisedLand ruled by CubaQuerida
Most Nuclear Launches - 116 - Towering Erector ruled by Dicky Dichardson
Most Destructive War - 115,993.48 - Harry Sak vs Los Angeles

Alliance With Most Soldiers Killed - Sexy Gladiators - 19,311,243 Kills
Most Attacking Casualties in Sexy Gladiators #1 - 765,962 Casualties - The Light Brigade ruled by Charge
Most Attacking Casualties in Sexy Gladiators #2 - 651,956 Casualties - HoffmannLa Roche AG ruled by Cristoph Franz

Alliance With Most Most Infrastructure Lost - Sexy Gladiators - 226,665.52
Top Nation in Sexy Gladiators #1 - 88,571.15 Strength - ThePromisedLand ruled by CubaQuerida
Top Nation in Sexy Gladiators #2 - 48,684.184 Strength - HoffmannLa Roche AG ruled by Cristoph Franz

9-21-2018
Cyber Nations Tournament Edition Round 47 has started today. Nations in Round 47 will begin with $150,000,000 in startup cash. This will be another 75 day round. Head over to Tournament Edition and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.

9-14-2018
Congratulations to the following Cyber Nations Tournament Edition Round 46 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE Round 46 prizes screen. Cyber Nations Tournament Edition Round 47 will start on Friday 9/21.

Peak Nation Strength - 66,978.76 - Gasprom ruled by Victor Zubkov
Most Government Bills - 157,450,336.48 - Rahallem ruled by NeuraxWorm
Most Popular - 73 Senate Votes - Las Vegas ruled by The Speaker
Most Land - 8,164.08 - Gasprom ruled by Victor Zubkov
Most Nuclear Launches - 76 - rattata ruled by Rattata
Most Destructive War - 103,746.46 - ShockedTEisStillHere vs Alabama

Alliance With Most Soldiers Killed - Sexy Gladiators - 22,767,789 Kills
Most Attacking Casualties in Sexy Gladiators #1 - 992,507 Casualties - Las Vegas ruled by The Speaker
Most Attacking Casualties in Sexy Gladiators #2 - 589,617 Casualties - Valyria ruled by Bajor

Strongest Alliance - United Nations - 67.58 Score
Top Nation in United Nations #1 - 38,688.06 Strength - Las Vegas ruled by The Speaker
Top Nation in United Nations #2 - 37,473.26 Strength - Asgardia ruled by Trump

6-29-2018
Cyber Nations Tournament Edition Round 46 has started today. Nations in Round 46 will begin with $150,000,000 in startup cash. This will be a quicker 75 day round. Head over to Tournament Edition and compete for prizes (see the latest prizes). You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.

6-27-2018
After a couple months break CN:TE is starting back up on Friday! Head over to the forums to see the latest details and discuss upcoming round 46.
I've been working on getting SSL working for the game and forums to improve security and to get rid of those pesky alerts that some of the modern browsers are starting to flag against sites without SSL. If you experience any issues with the site as a result please report the problem in the bug reports section of the forums.

2-16-2018
Congratulations to the following Cyber Nations Tournament Edition Round 45 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE Round 45 prizes screen.

Peak Nation Strength - 61,892.75 - Little Drinkypoo ruled by JimLahey
Most Government Bills - 198,015,058.98 - warland ruled by grey 2
Most Popular - 48 Senate Votes - Texas ruled by Cowboy
Most Land - 6,415.471 - Land of Bare Feet ruled by lordoftheliquor
Most Destructive War - 79,779.10 - Hazzard vs SeaBee Sex Bot

Alliance With Most Soldiers Killed - DEFCON 1 - 16,975,548 Kills
Most Attacking Casualties in DEFCON 1 #1 - 803,200 Casualties - TrumpMerica ruled by McDonalds
Most Attacking Casualties in DEFCON 1 #2 - 609,466 Casualties - killie ruled by bunnet

Strongest Alliance - United Nations - 67.58 Score
Top Nation in United Nations #1 - 45,273.16 Strength - Little Drinkypoo ruled by JimLahey
Top Nation in United Nations #2 - 43,855.64 Strength - Land of Bare Feet ruled by lordoftheliquor

Cyber Nations Tournament Edition Round 46 will start in a few months. An announcement will be posted here and on the forums prior to the start date.

11-29-2017
Cyber Nations Tournament Edition Round 45 has started today. Nations in Round 45 will begin with an astounding $150,000,000 in startup cash. This will be a quicker 75 day round. Head over to Tournament Edition and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
Congratulations to the following Cyber Nations Tournament Edition Round 44 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE Round 44 prizes screen.

Peak Nation Strength - 73,644.93 - Hazzard ruled by Boss Hogg
Most Government Bills - 336,746,282.79 - Boring Nation ruled by Flag Runner
Most Popular - 71 Senate Votes - Secor ruled by Sister Midnight
Most Land - 8,256.29 - Standard of Work ruled by Lightning Warrior
Most Destructive War - 80,778.94 - Hazzard vs Mersa

Alliance With Most Soldiers Killed - United Nations - 29,442,885 Kills
Most Attacking Casualties in United Nations #1 - 1,818,978 Casualties - Boring Nation ruled by Flag Runner
Most Attacking Casualties in United Nations #2 - 1,514,932 Casualties - Toon Army ruled by Rafael

Strongest Alliance - United Nations - 138.03 Score
Top Nation in United Nations #1 - 47,699.50 Strength - Titanica ruled by MK007
Top Nation in United Nations #2 - 39,471.61 Strength - Chartered Accountant ruled by AmeerMuib

8-11-2017
Cyber Nations Tournament Edition Round 44 has started today. Nations in Round 44 will begin with $100,000,000 startup cash. This will be a 100 day round. Head over to Tournament Edition and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
Congratulations to the following Cyber Nations Tournament Edition Round 43 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE Round 43 prizes screen.

Peak Nation Strength - 74,000.12 - Pegasus ruled by Crazy Man
Most Government Bills - 336,258,930.18 - Vladivostok ruled by Vanechka
Most Popular - 72 Senate Votes - Solace ruled by malakarlian
Most Land - 10,243.31 - St Petersburg ruled by Alyosha
Most Destructive War - 70,128.58 - Lasat vs Vladivostok

Alliance With Most Soldiers Killed - DEFCON 1 - 20,917,550 Kills
Most Attacking Casualties in DEFCON 1 #1 - 1,223,820 Casualties - TrumpNation ruled by McDonalds
Most Attacking Casualties in DEFCON 1 #2 - 716,416 Casualties - Quake ruled by HiredGun

Strongest Alliance - United Nations - 85.60 Score
Top Nation in United Nations #1 - 63,866.21 Strength - Vladivostok ruled by Vanechka
Top Nation in United Nations #2 - 61,463.03 Strength - Neema ruled by Tali Zorah

4-21-2017
Cyber Nations Tournament Edition Round 43 has started today. Nations in Round 43 will begin with $100,000,000 startup cash. This will be another 100 day round. Head over to Tournament Edition and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
Congratulations to the following Cyber Nations Tournament Edition Round 42 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE Round 42 prizes screen.

Peak Nation Strength - 75,317.79 - Cato Falls ruled by The Beast
Most Government Bills - 337,150,533.66 - True Nation ruled by Trigasorous
Most Popular - 82 Senate Votes - Texas ruled by Cowboy
Most Land - 7,675.61 - Rollin Ridge ruled by Ching
Most Destructive War - 51,085.18 - Sargardan vs Cato Falls

Alliance With Most Soldiers Killed - DEFCON 1 - 29,137,333 Kills
Most Attacking Casualties in DEFCON 1 #1 - 1,024,874 Casualties - Sargardan ruled by siase
Most Attacking Casualties in DEFCON 1 #2 - 1,011,785 Casualties - Kathie ruled by Kathie

Strongest Alliance - DEFCON 1 - 79.66 Score
Top Nation in DEFCON 1 #1 - 50,003.65 Strength - Kathie ruled by Kathie
Top Nation in DEFCON 1 #2 - 49,347.65 Strength - The last squirrel ruled by Rock n Rolla

1-1-2017
Cyber Nations Tournament Edition Round 42 has started today. Nations in Round 42 will begin with $50,000,000 startup cash. This will be another 100 day round. Head over to Tournament Edition and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
Congratulations to the following Cyber Nations Tournament Edition Round 41 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE Round 41 prizes screen.

Peak Nation Strength - 64,363.37 - Blood ruled by Vampirella
Most Government Bills - 249,549,763.28 - Wile E Coyote ruled by Wile E Coyote
Most Popular - 69 nice ;) Senate Votes - Bundyville ruled by Al Bundy
Most Land - 5,679.84 - New Glarus ruled by The Spotted Cow
Most Destructive War - 57,049.05 - Gallipoli vs Blood

Alliance With Most Soldiers Killed - Alpha Wolves - 25,935,188 Kills
Most Attacking Casualties in Alpha Wolves #1 - 1,121,609 Casualties - Eesti ruled by Eesti
Most Attacking Casualties in Alpha Wolves #2 - 871,175 Casualties - BubbaHubba ruled by HubbaBubba

Strongest Alliance - Alpha Wolves - 92.03 Score
Top Nation in Alpha Wolves #1 - 50,174.97 Strength - Eesti ruled by Eesti
Top Nation in Alpha Wolves #2 - 34,302.65 Strength - New Glarus ruled by The Spotted Cow

9-12-2016
Cyber Nations Tournament Edition Round 41 has started today. Nations in Round 41 will begin with $50,000,000 startup cash. This will be another 100 day round. Head over to Tournament Edition and compete for prizes.
Congratulations to the following Cyber Nations Tournament Edition Round 40 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE Round 40 prizes screen.

Peak Nation Strength - 73,588.99 - Iberia ruled by Marcus Aurelius
Most Government Bills - 410,042,238.12 - Nunatak ruled by Hayman
Most Popular - 88 Senate Votes - Texas ruled by Cowboy
Most Land - 7,740.76 - Whiskey Rebellion ruled by Harmon Husband
Most Destructive War - 64,625.15 - Hungary vs Iberia

Alliance With Most Soldiers Killed - DEFCON 1 - 15,632,271 Kills
Most Attacking Casualties in DEFCON 1 #1 - 882,321 Casualties - Hungary ruled by Viktor Orban
Most Attacking Casualties in DEFCON 1 #2 - 483,529 Casualties - Quake ruled by HiredGun

Strongest Alliance - DEFCON 1 - 66.54 Score
Top Nation in DEFCON 1 #1 - 56,334.20 Strength - Hungary ruled by Viktor Orban
Top Nation in DEFCON 1 #2 - 51,303.11 Strength - CrazyCook ruled by CrazyNation

5-29-2016
Cyber Nations Tournament Edition Round 40 has started today. Nations in Round 40 will begin with $50,000,000 startup cash. This will be a 100 day round. Head over to Tournament Edition and compete for prizes.
Congratulations to the following Cyber Nations Tournament Edition Round 39 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE Round 39 prizes screen.

Peak Nation Strength - 79,330.71 - Ground Zero ruled by Titanium
Most Government Bills - 290,295,453.44 - The Clown ruled by Rambozo
Most Popular - 98 Senate Votes - tuckerville ruled by tucker1
Most Land - 6,552.63 - Ground Zero ruled by Titanium
Most Destructive War - 98,601.96 - Liebestraum vs Ground Zero

Alliance With Most Soldiers Killed - The Dark Order - 22,631,939 Kills
Most Attacking Casualties in The Dark Order #1 - 744,489 Casualties - Freedom Nation by DevilDog
Most Attacking Casualties in The Dark Order #2 - 713,019 Casualties - JesusKitten ruled by LoganX

Strongest Alliance - DEFCON 1 - 83.17 Score
Top Nation in DEFCON 1 #1 - 63,940.35 Strength - Goetterdaemmerung ruled by Richard Wagner
Top Nation in DEFCON 1 #2 - 60,397.82 Strength - Leidenschaft ruled by JS Bach

2-17-2016
Cyber Nations Tournament Edition Round 39 has started today. Nations in Round 39 will begin with $25,000,000 startup cash. This will be a 100 day round. Slight change to the prizes for Round 39 with a new award for the two players involved in the most destructive war. Head over to Tournament Edition and compete for prizes.
Congratulations to the following Cyber Nations Tournament Edition Round 38 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE Round 38 prizes screen.

Peak Nation Strength - 80,663.95 - Oil Pisteuontes ruled by Damon
Most Government Bills - 272,385,998.41 - Old s Cool ruled by Rambozo
Most Popular - 98 Senate Votes - tuckerville ruled by tucker1
Most Land - 7,332.97 - Oi Palintropontes ruled by Pythias

Alliance With Most Soldiers Killed - DEFCON 1 - 17,129,383 Kills
Most Attacking Casualties in DEFCON 1 #1 - 658,090 Casualties - malakarlianruled by malakarlian
Most Attacking Casualties in DEFCON 1 #2 - 385,071 Casualties - Wile E Coyote ruled by Wile E Coyote

Strongest Alliance - DEFCON 1 - 80.63 Score
Top Nation in DEFCON 1 #1 - 31,775.50 Strength - Demokratia ruled by vdiddy1
Top Nation in DEFCON 1 #2 - 28,427.76 Strength - Grouchland ruled by Testy

11-15-2015
Cyber Nations Tournament Edition Round 38 has started today. Nations in Round 38 will begin with $25,000,000 startup cash. This will be a 90 day round. Head over to Tournament Edition and compete for prizes.
Congratulations to the following Cyber Nations Tournament Edition Round 37 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE Round 37 prizes screen.

Peak Nation Strength - 63,010.20 - Glanton Gang ruled by Glanton
Most Government Bills - 184,984,122.45 - Freedom Nation ruled by DevilDog
Most Popular - 93 Senate Votes - Lord of Darkness ruled by Angmar
Most Land - 5,011.951 - Meridian Riders ruled by Judge Holden

Alliance With Most Soldiers Killed - The Dark Order - 16,378,432 Kills
Most Attacking Casualties in The Dark Order #1 - 661,466 Casualties - Krypton ruled by Manofsteel
Most Attacking Casualties in The Dark Order #2 - 581,046 Casualties - Freedom Nation ruled by DevilDog

Strongest Alliance - The Dark Order - 55.26 Score
Top Nation in The Dark Order #1 - 52,021.36 Strength - Glanton Gang ruled by Glanton
Top Nation in The Dark Order #2 - 49,253.53 Strength - Freedom Nation ruled by DevilDog

10-8-2015
An important game policy announcement regarding foreign aid abuse has been posted on the Cyber Nations forums.
 
8-15-2015
Cyber Nations Tournament Edition Round 37 has started today. Nations in Round 37 will begin with $25,000,000 startup cash. This will be a 90 day round. Head over to Tournament Edition and compete for prizes.
Congratulations to the following Cyber Nations Tournament Edition Round 36 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE Round 36 prizes screen.

Peak Nation Strength - 54,722.70 - The Will ruled by Nietzsche
Most Government Bills - 114,603,541.40 - Despair ruled by Komplex
Most Popular - 147 Senate Votes - Angmar ruled by Lord of Darkness
Most Land - 5,326.47 - Uni Freiburg ruled by Martin Heidegger

Alliance With Most Soldiers Killed - DEFCON 1 - 11,111,711 Kills
Most Attacking Casualties in DEFCON 1 #1 - 463,624 Casualties - solace ruled by malakarlian
Most Attacking Casualties in DEFCON 1 #2 - 383,913 Casualties - Patriot Nation ruled by loyalist

Strongest Alliance - Eurasia - 79.29 Score
Top Nation in Eurasia #1 - 22,966.60 Strength - Manticore ruled by Terekhov
Top Nation in Eurasia #2 - 21,003.05 Strength - Omegadorian Empire ruled by Omegador

6-10-2015
Cyber Nations Tournament Edition Round 36 has started today. Nations in Round 36 will begin with 10x the startup cash! Head over to Tournament Edition and compete for prizes.
Congratulations to the following Cyber Nations Tournament Edition Round 35 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE Round 35 prizes screen.

Peak Nation Strength - 44,531.98 - Big Chief ruled by redwater
Most Government Bills - 89,221,163.35 - Limits ruled by Rambozo
Most Popular - 79 Senate Votes - Incredible Hulk ruled by DevilDog
Most Land - 3,916.09 - Syrian Arab Republic ruled by Bashar al Assad

Alliance With Most Soldiers Killed - The Phoenix Cobras - 77,46,083 Kills
Most Attacking Casualites in The Phoenix Cobras Alliance #1 - 529,049 Casualties - Limits ruled by Rambozo
Most Attacking Casualites in The Phoenix Cobras Alliance #2 - 471,155 Casualties - Union Algo ruled by Citizen James

Strongest Alliance - The Dark Order - 48.46 Score
Top Nation in The Dark Order #1 - 25,654.41 Strength - Big Chief ruled by redwater
Top Nation in The Dark Order #2 - 24,946.55 Strength - ArchAngel ruled by grovecedar

4-22-2015
We are aware that the forums are down and are working to resolve the issue. The forums are back up!

4-8-2015
Congratulations to the following Cyber Nations Tournament Edition Round 34 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE Round 34 prizes screen.

Peak Nation Strength - 57,672.67 - Limits ruled by Rambozo
Most Infrastructure - 8,972.013 - Syrian Arab Republic ruled by Bashar al Assad

Alliance With Most Soldiers Killed - The Avengers - 17,250,419 Kills
Most Attacking Casualites in The Avengers Alliance #1 - 929,989 Casualties - Garden of Eden ruled by Adamah
Most Attacking Casualites in The Avengers Alliance #2 - 675,373 Casualties - Asgard ruled by Thor Odinson

Highest Avg Strength Alliance - The Avengers - 37,139
Top Nation in The Avengers #1 - 36,869.62 Strength - The Dark Coast ruled by King Omega
Top Nation in the Avengers #2 - 36,488.15 Strength - SpiderMan ruled by Peter Parke

12-22-2014
Congratulations to the following Cyber Nations Tournament Edition Round 33 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE prizes screen. The next tournament edition round will start sometime after the new year.

Peak Nation Strength - 49,232 - WarHammer ruled by Randy Rhodes
Most Infrastructure - 7,700 - No Theme Nation ruled by The Puppeteer

Alliance With Most Soldiers Killed - The Avengers - 9,490,270 Kills
Most Attacking Casualites in The Avengers Alliance #1 - 675,307 Casualties - No Theme Nation ruled by The Puppeteer
Most Attacking Casualites in The Avengers Alliance #2 - 511,020 Casualties - Malibu Point ruled by Anthony Stark

Highest Avg Strength Alliance - The Avengers - 30,843
Top Nation in The Avengers #1 - 44,713.85 Strength - WarHammer ruled by Randy Rhodes
Top Nation in the Avengers #2 - 38,460.24 Strength - Lilacs ruled by Zardoz

10-17-2014
Congratulations to the following Cyber Nations Tournament Edition Round 32 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE prizes screen.

Peak Nation Strength - 50,076 - No Name Nation ruled by The Puppeteer
Most Infrastructure - 7,399.99 - Kakariko Village ruled by fata1ity

Alliance With Most Soldiers Killed - The Avengers - 9,999,353 Kills
Most Attacking Casualites in The Avengers Alliance #1 - 697,330 Casualties - The Hopeless Field ruled by Inquisitor
Most Attacking Casualites in The Avengers Alliance #2 - 561,821 Casualties - No Name Nation ruled by The Puppeteer

Highest Avg Strength Alliance - The Avengers - 31,612
Top Nation in The Avengers #1 - 40,526.03 Strength - The Hopeless Field ruled by Inquisitor
Top Nation in the Avengers #2 - 40,050.72 Strength - No Name Nation ruled by The Puppeteer

8-26-2014
Implemented some changes to the World Resource Distribution chart, the World Demographics screen, and the Improvements and Wonders Stats screen to include a team selection drop down so that you can quickly see how the various teams stack up. This was suggested here and is particularly useful in regards to the team senate proposals.

8-13-2014
Congratulations to the following Cyber Nations Tournament Edition Round 31 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE prizes screen.
  1. Most Casualties - Wrangler Joe of Temptation - 1,576,117
  2. Most Infrastructure - good ol boys of never meanin no harm - 6,999
  3. Alliance Soldiers Killed Nation 1 - SlackJoint of Atomgrinder  from War Doves
  4. Alliance Soldiers Killed Nation 2 - Casablanca of Kasnia from War Doves
  5. Alliance Infrastructure Destroyed Nation 1 - SlackJoint of Atomgrinder  from War Doves
  6. Alliance Infrastructure Destroyed Nation 2 - Casablanca of Kasnia from War Doves

7-25-2014
The four new wonders as mentioned below on 7/22 have been added to the game.

7-22-2014
Four new wonders will be added to the game later this week as discussed here. The four new wonders will be EMP Weaponization, Foreign Army Base, National Cemetery, and Political Lobbyists. See details of the upcoming wonders here.

7-16-2014
Players can now post comments on the Team Messages screen to encourage senators to vote one way or another, discuss the effects of a proposal, etc... Keep in mind that once a senator has voted they can still change their vote while the proposal is still pending, so now you have a place to use your power of persuasion.
Players can disable alerts for system generated team messages (proposal generation and voting results) on your my profile screen. You will still receive alerts that are generated by human team senators as was the case before the recent changes to the team senate.

7-13-2014
The changes to the team senate as mentioned below on 7/10 have been completed. Team proposals will begin to be generated starting today for the 5 elected senators to vote up or down on. There is currently a limit of 5 active proposals at any given time. If a proposal is still pending a majority vote when the election cycle resets, all votes for that proposal will be reset so that the new class of elected senators can decided on the issue. On 8/1 a new restriction will be put in place on changing teams to once every 30 days.

7-10-2014
Changes to the way the team senate functions are coming soon. After the next election cycle resets on 7/13 there will be 5 senate seats instead of 3 on each color sphere. The top 100 nations limit will be removed so that all members of the team will be eligible to receive votes. Elected senators will hold office for 30 days after the election cycle resets rather than the current revolving door setup. Team proposals will be generated that affect all members of the team color sphere that team senators can vote up or down on. These new senate proposals are currently being written here if you would like to contribute.

7-2-2014
Multiple accounts controlled by different players on the same computer network will be allowed as of today in Cyber Nations Standard Edition. No interaction (war, trade, foreign aid, etc..) between players on the same network is allowed either directly or through 3rd parties (ie. no sending foreign aid to someone who is not on your network who then sends foreign aid back to someone who is on your network). Multiple accounts controlled by the same player remains against the rules. Moderation will still investigate multi account abuse and will continue to reserve the right to remove rule violators from the game. The website terms and conditions have been updated, particularly clause #4 regarding multi-accounts.
Added a share bar to the home page. The share bar will only appear on the home page so as to not be too annoying. Please consider sharing Cyber Nations. If there is a website button that you'd like to see added to the share bar, let me know.

6-24-2014
The crime prevention score penalty from Casinos and Red Light Districts has been halved in order to make these two improvements more appealing.
When a player returns to the game after being inactive there will now be a log recorded in the alliance activity log screen showing that they have returned from inactivity.

6-15-2014
It's not too late to join Cyber Nation Tournament Edition round 31. This round features a number of changes:
  • Nukes - The top 5% requirement has been dropped. A Manhattan Project wonder will be required by everyone to purchase nukes. Nukes cost $500,000 base and require 200 tech and 2,000 infras (these are also the same requirements to buy a MP). The nuke limit will be 10 (+5 with HNMS).
  • Pentagon wonder allows for +1 offensive war slot.
  • Nuclear weapons can target higher infrastructure, higher land, or higher technology damage based on player choice when launching the nuke. When you choose to target infrastructure, land, or technology you are trading more damage to your target for less damage for the other two. For instance, if you choose to target infrastructure you will do more base damage to infrastructure but less damage to land and technology. Details here.
  • The recently added war related improvements from Standard Edition have been migrated over to Tournament Edition. The airport improvement and prison improvement have also been added. Prisons have been changed to "Reduces military dependency to control population. Increases max deployment 1%, +0.20 Happiness, -0.5% Citizen Income. Limit 5."
  • The alliance stats screen will now track alliance wide kills and losses in war.
  • The prizes offered to the winners of the round have also been revamped.

Check out all the changes for yourself and give them a test drive before some of these are implemented into Standard Edition.

6-9-2014
The Crime Index and its effects are now live.
The maximum number of concurrent events is now five.

6-8-2014
Congratulations to the following Cyber Nations Tournament Edition Round 30 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE prizes screen.
  1. Most Infrastructure - fyrdhammer with 6,573 infrastructure
  2. Most Soldiers - Banana with 69,466 soliders
  3. Most Money Spent - Dick Tracy with $551,358,258 money spent
  4. 1st Place Nation Strength - Samwise with 43,127.248 strength
  5. 2nd Place Nation Strength - bombuator with 40,460.722 strength
  6. 3rd Place Nation Strength - paul711 with 39,368.535 strength

6-3-2014
Six new improvements have been added to the game, five of which are related to the new Crime Index as mentioned below on 5-29-2014. The effects of the crime index related improvement are not live yet but you may begin to purchase them now in order to get your nation prepared for when Crime Index is turned on. The Crime Index will be turned on throughout the game on 6/9/2014. The new improvements are as follows:
  • Airport - $100,000 - Reduces aircraft cost -2% and reduces aircraft upkeep costs -2%. Limit 3. (Not related to crime index. The effects of airports are currently live)
  • Casino - $100,000 - Increases happiness by 1.5, decreases citizen income by 1%, -50 to crime prevention score. Limit 2.
  • Jail - $25,000 - Incarcerates up to 500 criminals. Limit 5.
  • Prison - $200,000 - Incarcerates up to 5,000 criminals. Limit 5.
  • Red Light District - $50,000 - Increases happiness by 1, damages environment by 0.5, -50 to crime prevention score. Limit 2.
  • Rehabilitation Facility - $500,000 - Sends up to 500 criminals back into the citizen count. Limit 5.

Ten new events have been added to the game. Most of these are related to crime index. These will remain a surprise until the player base figures them out.

5-29-2014
A new dimension will be coming soon to the game: Crime Index as suggested here. I have added a chart to the nation display page (below the happiness bar chart) to allow everyone to gauge where they are at before the actual effects are put into place. The effects and calculations can be found in the information index topic for Crime Index. Some additional improvements (Jails, Prisons, etc...) will be added soon that will have an effect on the Crime Index. Criminals will be deducted from your citizen counts as seen below (this effect is not in place yet, hence the strikethrough) but if you manage your Crime Index properly you can receive up to +2 happiness and -2% infrastructure upkeep cost. You can also affect your nation's crime index by how you respond to the the new/updated Government Position questions. If you have any suggestions for changes to the way Crime Index works before it fully goes live please post your thoughts here. This update should go fully live within a week.

5-26-2014
Six new improvements have been added to Cyber Nations standard (three offensive and three defensive) as discussed in this thread.
The improvement purchase page has also been updated to work similar to the way the wonder purchase page now works to show all improvements (even if you are unable to purchase some) so that you can see the full descriptions without having to go to the information index to find the reference.
The bill avoidance fee has been changed from 20 days to 30 days as suggested here.

5-21-2014
Added an alliance activity log screen for alliance managers to track members who join, leave, or are removed from an alliance as suggested here. The link can be found on the alliance display page.

5-20-2014
Made some changes to the nation display page. I merged the two rows that were previously labeled "My Resources" and "Connected Resources" into just one row labeled "Connected Resources". A green border around a resource will indicate that nation's resources. I also consolidated a few rows, moved the flag to a different spot, and added some new bar charts to the screen. You may need to force a site refresh in your browser to see all the updates. I know it will take some getting use to and I know how much people dislike change but there was purpose behind this. The reason behind this update was to clean up and reduce some of the vertical scrolling that was required on the nation display page. Consolidating and removing redundant rows helped a lot. The new bar charts were added simply because charts are awesome!

4-24-2014
Corrected an issue where spy ops against war opponents were not being counted towards the war's total attacks counter.
Patched the forums with the latest security upgrades released from IPB this morning.

4-9-2014
Cyber Nations Tournament Edition Round 30 has started today. This will be another 60 day round, everyone starts with $10,000,000 cash, wonders can be purchased every 5 days, war cannot be declared on new nations until 5 days after they are created, nukes require 200 tech and 1,000 infras, and everyone also starts with 50 spies. The prizes offered for this round have also been updated.

4-3-2014
Congratulations to the following Cyber Nations Tournament Edition Round 29 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE prizes screen. Round 30 will be starting soon.
  1. Most Destructive War - Ice Fishing vs bibliotech - 36,726 Destruction
  2. 1st Place Nation Strength - Double 0 Thirteen - 45,273 Strength
  3. 2nd Place Nation Strength - WRCs Are For Losers - 42,888 Strength
  4. 3rd Place Nation Strength - PonyPuddle - 40,315 Strength

3-10-2014
Similar to ground battles, a spy operation must now be successful to gain Intelligence XP. From the Information Index: You can only gain Intelligence XP levels during a successful spy mission against nations that you are at war with.

2-7-2014
Four new wonders have been added to the game: Interceptor Missile System, Federal Reserve, Foreign Naval Base, and Superior Logistical Support. View the details of the wonders here.
As discussed in this suggestion box thread, nation activity will now be measured by last login rather than last tax collection. Nations will be placed into inactive mode after 30 days of inactivity rather than 25 days inactivity. Tax collections will remain capped at 20 days. The website terms and conditions have been updated to reflect the changes to how inactivity is determined. On your nation display page you will see only your own last tax collection beside the last tax collection column. Others will see your last activity based on your last login to the game. The last activity field is broken down into four ranges so as to obscure your login activity from other players. The activity field ranges are as follows:
  • 0 - 3 days: "Active In The Last 3 Days"
  • 4 - 7 days: "Active This Week"
  • 8 - 14 days: "Active Last Week"
  • 15 - 21 days: "Active Three Weeks Ago"
  • 22 - 30 days: "Active More Than Three Weeks Ago"

Added to the Gather Intelligence spy operation your opponent's last tax collection and last bill payment dates.

2-2-2014
Based on the discussion for this suggestion the startup funds for new nations have been increased to $2 million. All nations created within the last 30 days have also been granted an extra $2 million to their coffers.

2-1-2014
Cyber Nations Tournament Edition Round 29 has started today. This will be a 60 day round, everyone starts with $10,000,000 cash, wonders can be purchased every 5 days, war cannot be declared on new nations until 5 days after they are created, nukes require 200 tech and 1,000 infras, and everyone also starts with 50 spies.
Congratulations to the following Cyber Nations Tournament Edition Round 28 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE prizes screen.
  1. Most Destructive War - Resurrection vs Lacuna Corporation - 26,347.26 Destruction
  2. 1st Place Nation Strength - The King of Kings of Persia - 36,879.561 Strength
  3. 2nd Place Nation Strength - RoadRash of Rashville - 32,719.778 Strength
  4. 3rd Place Nation Strength - Jamie Lanister of Kings Landing - 30,888.792 Strength

1-20-2014
The war details screen will now display war logs for wars. The messages that players previously received via the message system (that were often deleted by the receiver before the defender had a chance to review) will be available on the war details screen for 60 days (the same duration that wars themselves are stored in the game). The game began tracking these records on 1/18/2014. Update 1-26: Due to popular request, these logs will only be visible between the two nations that are at war. so as to not reveal too much information (estimated war chest size, attack times) to the public.

1-19-2014
Added a nation activity screen that tracks some of your activity in the game. Nations can now track who voted for them, who you declared war on and who you sent foreign aid to. Nations can also track their bill payments and tax collections over time. Alliances can use this screen to track membership approvals and removals. If you see a icon that means the item is visible only to you. The game began tracking these records on 1/14/2014.

1-14-2014
Nations will no longer be deleted at 25 days inactivity, instead they will now be placed into Inactivity Mode. At 25 days inactivity for not collecting taxes nations will become invisible to everyone else in the game, however inactive nations will resume where they left off (for the most part) upon returning to the game. See Inactivity Mode in the Information Index for more details. This update only applies to Cyber Nations Standard Edition. CN:TE will continue to delete nations at 25 days inactivity.
Updated the Cyber Nations terms and conditions to reflect the above changes regarding inactivity deletions.

1-12-2014
Please take a moment to visit the newly created Cyber Nations Facebook Page. I will be posting regular updates to this page as well as sneak peaks on what I'm working on for the game. Also we have quite a large Cyber Nations Facebook Group currently with 1,659 members. I invite everyone to come and join the discussions.

1-11-2014
Messages between two players (non game generated) will be stored for 90 days. Saved private messages will be kept forever instead of just 30 days. All other messages will continue to auto delete after 7 days.

1-5-2014
Made some back-end improvements to the site as well as some interface adjustments. In addition, the various nation rankings pages will now display instead of if a nation's defensive war slots are full.
Upgraded all of the Flash charts in the game to Javascript to make them compatible on iOS and other devices that do not support Flash.

1-1-2014
Happy new year. Cyber Nations Tournament Edition Round 28 has started today. This will be a quick 31 day round. Everyone starts with $25,000,000 cash (opposed to the usual $5,000,000 startup cash in CN:TE), wonders can be purchased every 3 days as opposed to every 10 days, and everyone also starts with 50 spies.

12-16-2013
Congratulations to the following Cyber Nations Tournament Edition Round 27 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE prizes screen.
  1. Most Destructive War - Banana vs Paulinca - 49,638.90 Destruction
  2. 1st Place Nation Strength - Not here of Away From Keyboard- 50,372.609 Strength
  3. 2nd Place Nation Strength - CarlJohnson of San Andreas - 47,759.366 Strength
  4. 3rd Place Nation Strength - Commander 582 of Hall of Fame - 46,310.715 Strength
  5. Most Attacking Casualties - bombuator of The Fallen - 586,278 Attacking Casualties
  6. Most Defending Casualties - bombuator of The Fallen - 1,664,112 Defending Casualties

11-24-2013
As suggested in this community forums thread you can now get your nation name or ruler name changed. Head on over to the donation screen for details. Your nation or ruler name will be changed (manually within 24 hours) by game administration. Your nation ID will remain the same.

9-22-2013
Cyber Nations Tournament Edition Round 27 has just started. A few modifications have been added to this tournament round, primarily involving generals. Head over to Cyber Nations Tournament Edition to play. Players may have 1 Cyber Nations standard nation and 1 Cyber Nations Tournament Edition nation.

9-15-2013
Congratulations to the following Cyber Nations Tournament Edition Round 26 winners. The winners may contact admin via private message on the forums to claim your prizes as detailed on the CN:TE prizes screen.
  1. Most Destructive War - ChansonDautomone vs Macto - 39,416 Destruction
  2. 1st Place Nation Strength - One Nuclear Weapon of sHertogenbosch - 49,367 Strength
  3. 2nd Place Nation Strength - bibliotech of bibliotech - 44,554 Strength
  4. 3rd Place Nation Strength - Bellarmine of Knights130 - 43,644 Strength
  5. Most Attacking Casualties - Cardinal Roark of Sin City - 762,583 Attacking Casualties
  6. Most Defending Casualties - King James XVIII of Union Algo - 1,192,644 Defending Casualties

We'll begin round 27 in approximately 1 week from today once some enhancements to the game are finalized over there.

8-16-2013
Added the ability when declaring war to disable XP gained by both the attacker and defender during the course of a war. This option will useful for war games or for those who do not necessarily want their opponent to gain XP against them.

8-6-2013
The referral bonuses have been increased to $10 million, 1,000 land, 200 infras, or 100 tech for each player referral that you bring into Cyber Nations that reaches 5,000 nation strength, up to 50 referrals.
8-1-2013
The foreign aid limits have been doubled. The new limits that can be sent via foreign aid are $6 million ($9 million with aid wonder), 100 tech, 4,000 solders.
The donation bonuses offered on the donation screen have been enhanced.

7-16-2013
Attackers in ground battles will now only gain XP when an attack is victorious. 

7-15-2013
The war system has been re-enabled.

7-13-2013
The stats downloads have been updated with the new alliance IDs from the update earlier. I have also made available downloadable nation statistics.
The alliance management system has been ported over to Standard Edition. Any alliance that did not check in with the alliance leaders in this thread as of 11:00 AM today had their members and alliance reset. I did not wish to reset anyone's alliance but it was the only way that I could proceed with moving forward with this update. This was a major update, issues are to be expected expected as I'm sure I did not catch everything. Please report any issues encountered in the bug reports section of the forums. 
The war system will be disabled for a couple days in order to give players time to adjust to these changes.

6-30-2013
Generals have been added to Cyber Nations Standard Edition. The military general positions include generals of the Army, Navy, Air Force, and Intelligence. Recruiting generals offers a variety of benefits to nations including increases to battle strength calculations, unit purchase and upkeep cost reductions, increases to population happiness, citizen income, and population counts. There are some changes to generals as they currently appear in Cyber Nations Tournament Edition:
  1. The costs and effects of generals have been adjusted to better suit Standard Edition game play.
  2. Hiring a general consumes that general's XP level from your nation for the selected military branch. Terminating a general returns 70% of the general's XP level back to your nation for the selected military branch.
  3. Gather Intelligence spy operations now reveal a defender's military XP levels as well as assigned generals XP levels.
  4. Assassinate Enemy Generals has been added as a new spy operation. If successful your spies will randomly assassinate one enemy general. There is a 25% chance of missing your target even if your spy mission is successful.
  5. Intelligence XP can only be gained when spying on nations that you are at war with.
  6. Many of these enhancements will be ported over to Tournament Edition once the current tournament round resets.
  7. Please keep in mind that adjustments and enhancements are still expected with this feature. If anything significant is changed we'll do our best in the interest of fairness. 

6-23-2013
Updates Coming to Cyber Nations Standard Edition:
  1. Military Generals, which is currently being tested in Cyber Nation Tournament Edition, will be implemented into Cyber Nations Standard Edition over the coming week. The costs and XP requirements will be adjusted higher to reflect the non-reset nature of Standard Edition. For a preview of what is to come head over to Cyber Nations Tournament Edition.
  2. The alliance system in Tournament Edition will be migrated over to Standard Edition within the next two weeks. Please check in with your alliance leader in this thread. Again, for a preview of what is to come, head on over to Cyber Nations Tournament Edition where both of these big updates are currently live over there.

6-17-2013
Lots of big updates to Cyber Nations Tournament Edition:
  1. Players can now customize their military by recruiting generals among four branches of their military. The positions include generals of the Army, Navy, Air Force, and Intelligence. Recruiting generals offers a variety of benefits to nations including increases to battle strength calculations, unit purchase and upkeep cost reductions, increases to population happiness, citizen income, and population counts. Help test and provide feedback and this feature may be coming to CN Standard soon. You can read more about the updates here.
  2. Alliances can now post alliance wide announcements, they can control who has access to the announcements, and alliance members can post comments if commenting is enabled.
  3. Now if your nation has 250 miles of land OR a harbor then it can be blockaded and the blockade amount has been increased from a random of 1%-5% to a random of 1%-10%. The purchase cost of Navy has also been reduced.
  4. The tournament prizes have been revamped to include prizes for most destructive war, most attacking casualties, and most defending casualties.
  5. The Awards screen from CN Standard has been implemented in tournament edition.
  6. Check out all the new updates at Cyber Nations Tournament Edition and tell your friends to play too. Tournament Round 26 started today.

3-13-2013
Enhanced the awards screen to track actual records in addition to the "floating live" awards that the game had before as discussed in this thread. The game began tracking these records on 3/10/13 so these are not all time records. If a nation or alliance holds a record an icon will appear on the screen with a mouseover title describing the record with a link to the awards screen. I still have some more record categories to add and if you have an idea for a category of your own please post it in the discussion thread for it to be considered.

3-10-2013
The purchase limit for infrastructure and land has been increased to 100. I'm working on some back-end code to allow for unlimited purchases at once.
Wars can no longer be manually deleted until 30 5 days after they have expired. This is to preserve the war details information so that all parties have ample time to review the war details.

3-9-2013
Added a new screen in-game with some stats on ethnic groups simply because I thought it would be interesting. I was thinking about allowing players to input their own custom ethnic group for their nation. See this forum topic for a discussion.

3-7-2013
Modified the site layout to a bit wider format. I have some plans for the nation display page that will require a bit wider display.
Added the ability to select the default nation information text to be displayed alongside custom information text.

1-28-2013
Added a war details screen. This screen will now track damage and casualties inflicted by each nation involved in a war. The game began gathering these statistics on 1/26/2013 so only wars declared after that date will have completely accurate statistics. Click the icon under each war to view the war details screen.
The nuclear launch screen will now indicate the time wait as an actual date/time rather than the arbitrary 25 hours after declaring war. For example: You must wait until 1/29/2013 7:40:15 PM to launch nuclear weapons.

1-16-2013
Added the ability to add paragraphs to your custom Nation Information section. You can include up to four <br> tags within the text. A single <br> tag creates a line break and two <br> tags together will form a new paragraph. The limit on the <br> tags is to prevent players from using too many and breaking the page.
Renamed the Nation Bio section to Nation Slogan.

1-15-2013
The All Alliances screen will now show alliances with 10 or more members rather than 20 or more members.
Got rid of the Extended Nation Display tab at the top of the nation display screen and moved a few things around to suit the display.
Changed the old happiness icons with a bar chart that displays the actual happiness level and the chart will change colors based on the happiness level of your nation.
The Nation Information section originally contained static game-generated text that was often too impersonal. Nations can now edit their Nation Information section to suit their own national agendas. You can edit the text in your Nation Edit screen. Make sure you select "Use Custom Text Above" before saving your changes. The Nation Information section accepts input up to 2,000 characters. You can leave this section blank to completely remove the Nation Information section from your nation. You can always revert back to the default game generated text by going back to your Nation Edit screen and selecting "Use Default Text". Please do not abuse this feature. Doomfestia has the intended usage below:


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